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Nick King


A Bit About Me

I'm a Passionate Game Designer that specializes in Level Design, Gameplay Design, and Environment Art. I love designing fluid and organized gameplay loops, levels, and experiences across numerous game Genres.

My favorite game genres are: Hero Shooters, Card/Deck Building, Strategy, Survival, Sandbox, Open World, First Person Shooters (FPS), Role Playing Games (RPG), and Roguelikes.

When designing I believe organization is key. I love documenting my work and planning out features in high detail. I also have a background in numerous art forms which helps aid my design process and ability to iterate quickly and work well with many different discipline teams. I love talking through my processes and receiving feedback. I have great people skills plus the ability to communicate clearly and effectively. I'm no stranger to leadership positions as well. I can effectively lead a team in fast paced environments and give outstanding presentations.

Who I Am

I'm the kind of friendly person that brightens other peoples' day and makes them laugh. I enjoy working with and meeting new and exciting people. Getting new perspectives on things is always something I appreciate and love about design work. I love a good design puzzle!

I pursued Game Design as my career because I love inventing things for players to enjoy. The world isn't perfect by any stretch of the imagination, but if I can create something that makes someone's day a little bit better or something to look forward to then I feel I am doing what I am meant to do in this world.

As hobbies I of course love playing all sorts of video games with my friends. I also play DnD, make artwork, go fishing, cook, garden, and design games in my free time.

If you have any questions about me or my work don't hesitate to contact me. I'm always interested in new opportunities and meeting awesome people that share my passion.


BFA in Game Design and Development-Art with multiple studies in Gameplay Design, Level Design, and 3D Modeling from the University of Wisconsin-Stout

Graduated May 2024

Interested in fulltime industry jobs


Advanced: Game Design and Development, Systems Design, Gameplay Design, Level Design, Game Balancing, Ideation, Innovation, Creativity, Presentation, Documentation, Physical and Digital Drawing/sculpting, Pixel and Vector Art, Project Management, Communication, Leadership, Teamwork, Organization, People Skills, Agile Development, Scrum.

Proficient: Understanding the coding process, implementing assets.


Advanced: Maya, Zbrush, Blockbench, Substance Painter, Photoshop, Illustrator, InDesign, Google Drive, Excel, Aseprite, Asana, Trello.

Proficient: Unity 2D, Unreal Engine 4 & 5, Unreal Blueprinting, Godot 3.5 & 4, Substance Stager, Jira, Confluence, Substance Designer, Premiere, After Effects, Tiled, SVN, GitHub, JavaScript.


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