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CARD DESIGN

I love designing and creating cards, expansions, and card games. Diving deep into design philosophy, balance, mechanics, card releases, and game modes are areas I always enjoy. I prefer to work more in initial design and follow industry standard practices as I create custom content for existing card games as well as design my own.

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01

Diving deep into what makes Hearthstone Hearthstone. An in depth 9 year study into Hearthstone card design and how I create my custom expansions, mechanics, and card designs. Includes my experience with my 365 days of Hearthstone challenge.

02

A 3 month design journey into making a Hearthstone expansion keyword, an expansion gimmick (New card type), and a new class. Walking through my thought processes as I followed the industry standard practices of initial design on the Hearthstone team.

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03

A 6 month design journey into making a full year of Hearthstone expansions. Walking through my thought processes as I followed the industry standard practices of initial design on the Hearthstone team. Expansions: (Isle of Giants, Sweet Home Deepholm, Mayhem at Mechagon)

04

(Year of The Banshee) Designing a Year of Hearthstone Expansions

A 6 month design journey into making a full year of Hearthstone expansions to follow my previous "Year of The Raptor." Walking through my thought processes as I followed the industry standard practices of initial design on the Hearthstone team. Expansions: (Tales of Shining Seas, Mysts of The Taken Vale, Nightmares of The Emerald Dream)           *COMING SOON*

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Spirefight

Documentation In Progress.

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WIP

WIP

Image by Simone Secci
Image by Simone Secci

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WIP

WIP

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WIP

WIP

Image by Simone Secci
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