GAME DESIGNER
Nick King
I'm a Game Designer passionate about creating fun gameplay and breathtaking worlds.

ABOUT ME
5+ Years Experience | 7+ Shipped Projects
Hello, I'm Nick! I am a versatile, self-motivated Game Designer and Multimedia Artist who thrives at the intersection of game systems, spatial design, and visual storytelling. Over the past five years, I’ve had the privilege of bridging the gap between Art, Design, and Technology collaborating across cross-functional indie teams and managing a diverse portfolio of freelance client projects.
I love solving complex design puzzles and turning ambitious creative visions into polished, user-centric experiences. Whether I'm diving into gameplay design, leveling up a map layout, or crafting 3D models, I champion organization, open communication, and constant skill-sharing.
My passion with games spans both digital and physical worlds. From deep trading card games (CCGs) and tactical RPGs to sandbox survival worlds and high-stakes FPS titles, analyzing what makes these genres tick is what drove me to pursue game design as a career. I'm always eager to learn, adapt, and build unforgettable moments with great people.
Let's Connect!
I'm always down to chat about design workflows, upcoming projects, or new opportunities. Feel free to reach out.
Core Expertise
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Design & Systems: Systems Design, Economy & Balance, Level Design, Spatial Layouts, Monetization Structures, Quest/Live-Ops Pipelines.
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Art, Visuals, & UX: 3D Modeling, UI/UX Layouts, Rapid Wireframing, Multimedia Design.
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Tools & Frameworks: Unity, Unreal Engine (Blueprints), Jira, Confluence, Maya, Blender, Version Control.
Experience
Divine Games — Game Designer
Live-Service MMO, RPG, & CCG Titles | Agile & Scrum Environment
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Systems & Live Ops: Designed engaging questlines, complex mechanics, and time-limited challenges for diverse genres, laying the foundation for content cycles that generated a 25% increase in consumer interest.
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Feature Prototyping: Rapidly iterated design concepts and built functional prototypes using scripting languages and internal tools to ensure gameplay remained balanced, strategic, and approachable.
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Stakeholder Alignment: Authored comprehensive worldbuilding and design documentation via Jira and Confluence, streamlining workflow efficiency and shareholder communication by 15%.
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Impact: Solved design puzzles for features that successfully ranked among the top 15 most anticipated updates for the title.
Quillmark — Game Designer
Multiplayer Platforms & Tournament Content
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Player-Centric Design: Maintained a unified creative vision across multiple projects, establishing broad-audience design philosophies that drove a 30% increase in company visibility.
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Live Support & Balance: Designed, implemented, and balanced content for live-service platforms across both solo and multiplayer ecologies.
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Cross-Functional Collaboration: Partnered closely with engineering and art teams to iterate on mechanics and narrative flow, boosting production efficiency by 56%.
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High-Profile Delivery: Shipped custom content tailored for high-profile clients and competitive tournaments, resulting in a 25% increase in downloads and event participation.
Project XR — 3D Artist & Level Designer
Immersive Spatial Experiences | Unreal Engine Blueprinting
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Gameplay Implementation: Programmed and implemented interactive mechanics using Unreal Engine Blueprints, successfully translating paper concepts into functional gameplay.
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Workflow Optimization: Conducted multidisciplinary design reviews and created designer-friendly workflows, driving a massive 52% improvement in production efficiency.
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Visual & Spatial Direction: Partnered with producers in an Agile environment to provide tight, detail-oriented design direction across 3D asset and level design pipelines.
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Documentation: Translated highly complex spatial ideas and technical mechanics into clear, intuitive presentations to maintain total project visibility across departments.
Freelance Design Services — Multimedia Designer
End-to-End Visual & Interactive Strategy
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Data-Driven Design: Spearheaded visual assets, logos, web layouts, and 3D models using user data to inform design decisions, successfully boosting brand consistency by 15%.
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Content Production: Independently pitched, produced, and implemented marketing materials and custom content under tight, fast-paced production schedules.
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Asset Management: Maintained robust version control, documentation, and content management systems (CMS) to ensure smooth integration while building strong client relationships.
Shipped Projects & Professional Milestones
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7+ Shipped Titles across PC, Mobile, and Web.
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5+ Years of professional development and freelance studio experience.
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10+ Years of completed custom Art and Design Challenges.
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Featured Content: Worked on projects operating within Minecraft Java Realms.
BACKGROUND
EDUCATION
BFA in Game Design and Development from the University of Wisconsin-Stout
Graduated May 2024
GPA: 3.8
SKILLS
Art/Design: Hard Surface/Organic 3D Modeling, 2D/3D Animation, 2D/3D Rigging, 2D/3D Texturing, Wireframing, Motion Capture, Virtual Reality/Augmented Reality, Pixel/Raster/Vector/Physical Art, World Building, Script Writing, Story Boarding, Photography, Videography, Video Production, Photo/Video Editing, Presentation Design
Project Management Tools: Jira, Confluence, Asana, Trello, Teams, Notion, GitHub, SVN, Perforce, Wix, GoDaddy, Instructure Canvas, Agile, Scrum
Software
Software: Unreal Engine 4 and 5, Unreal Engine Blueprinting, Unity, Godot 3.5 and 4, Autodesk Maya, Zbrush, Blender, SketchUp, Blockbench, Figma, Canva, Tiled, Clip Studio Paint, Aseprite, OBS, Adobe Creative Suite, Adobe Acrobat, Google Suite, Google Drive, Microsoft Suite, Microsoft office, Microsoft Excel, Microsoft PowerPoint, Keynote, InDesign, Photoshop, Illustrator, Premiere Pro, After Effects, HTML, Mac, Windows
Featured Projects
01
Mystery VR Dance Battler




Boogie Beyond
Art Manager and Level Designer
Boogie Beyond is VR game where you play as a no-nonsense 1980's detective who's been tasked with infiltrating a mysterious nightclub known only as Club Cosmic. Groove your way through the otherworldly crowd looking for evidence and use what you find in dance battles against glamorous monsters who try to stop you, and ultimately uncover the figure behind all the smoke and mirrors... or succumb to the boogie fever!
02
Competitive Round Based FPS




Reclaim
Level Designer and Environment Artist
Reclaim is a Valorant/CSGO style map set in ancient ruins that is being taken over by futuristic researchers. It’s a new take on the classic two bombsite map with attackers and defenders. It features two way teleporters, rising platforms, opening doors, and usable ladders. The map was designed around a modular player base ranging from 3vs3, 4vs4, and 5vs5.
03
Sci-Fi Shop Simulator and Creature Collector




Game Designer and Lead Artist
Con Colony is a top down dystopian sci-fi shop simulator with a fluctuating in-game economy. Play as a wanderer that fell on hard times and is now stuck in a small clueless colony. Convert your ship into a makeshift shop and sell whatever you can to get by. Undercut, steal, and buyout your competition using your wits and companions. Will you make it big and eventually leave the colony richer than ever before, or fall flat as a business person?
04
Team Based PVP, Looting, Strategy, and Boss Fighting




Hedge Legends
Lead Game Designer
Hedge Legends is a Team Based Loot and Boss Rush style Minecraft game playable with a varying amount of players and a max of 24 players split into 8 teams of 3. Race to gear up and explore a maze style map in order to take on the 4 quadrant bosses. But beware, only 1 team can place all 4 boss heads and call themselves the Hedge Legends!
LET'S Chat!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS




















