Con Colony
PRIMARY ROLES
-Game Designer
-Gameplay Designer
-Lead Artist
-Level Designer
-Environment Artist
SECONDARY ROLES
-UI/UX Designer
-Game Balancer
-Systems Designer
DESCRIPTION
Con Colony was my Game Design and Development 325 team project. It's a top down dystopian sci-fi shop simulator with a fluctuating in-game economy. Play as a wanderer that fell on hard times and is now stuck in a small clueless colony. Convert your ship into a makeshift shop and sell whatever you can to get by. Undercut, steal, and buyout your competition using your wits and companions. Will you make it big and eventually leave the colony richer than ever before, or fall flat as a business person?
RESPONSIBILITIES
• Worked on the project from concept to final product in both art and design.
• Designed and planned out the core systems, gameplay features, and gameplay loop with the team.
• Designed the map layout, all environment assets, the player shop, all items, the player character, and 80% of all pets.
• Created the unique UI/UX and worked hands on with the team to create assets in an organized manner.
• Designed the in-game economy, shop reaction system, shop progression, and stealing concept with the team.
• Led the art direction as well as game balancing and user experience.
• Worked collaboratively in a small agile style team.
• Developed the central narrative, dialog, and voice acted for Maksim Profit (Friend of the Player Character).
• Documented my design and artistic processes.
• Created the title screen, menus, and some marketing assets.
• Finished Con Colony on time for the fall Stout Game Expo 2022 (SGX) and presented it live at the event.
YEAR
2022
GENRE
Shop Simulator, Strategy, and Creature Collector
PLATFORM
Made in Unreal Engine 4 for PC on Windows and live on itch.io.