
Wider World
Minecraft has always been one of my favorite games and I love to see how it evolves over time as a Game Designer. For this design challenge I continued my year long custom Minecraft Update "Magic and Morsels" into the next year this time focusing on the first drop of the next year "End Swarm" which is centered around expanding on the Arthropods, The End, Bosses, and Unique items in the game such as the Trident and Mace. I made this Game Drop to mirror the development cycle at Mojang. This design challenge focused on expanding and designing mobs, items, bosses, biomes, mechanics, and more while staying consistent with the style, branding, lore, design philosophy, and identity of Minecraft. This is not a real Game Drop.

Available for free on Itch.IO and coming soon to Steam​
Article about our motion capture collaboration with the University of Wisconsin Stout Dance Team
My Roles
Game Designer, 3D Modeler, and Texture Artist.
Notice!
This is a design challenge not a real Game Drop. The challenge is about revisiting and expanding on the themes of Arthropods, the End, and expanding Item Rarity in Minecraft. I utilized Block Bench, Aesprite, Clip Studio Paint, and Java Minecraft to mock up my designs and concepts following industry standard game design and development practices.

Wider World
Drop 1: Fall
Omens of Industry
The first drop of the year focuses primarily on farming and cooking as it establishes the foundation for the year. Its features include the new Autumn Forest Biome, Deer Passive Mob, Crusher Block, Cooking Station Block, 7 New Crops, 8 New Fruits, Knife Weapon, 6 New Enchantments, and various Changes/Accessibility Features.
Arthropods Expanded



Arthropods now have 5 distinct Mobs for each climate that drop various mob drops such as String, Chitin, Sinew, Slime, Claws, and more Naturally based on the type of Mob. The Arthropods are either, Passive, Neutral, or Hostile. By rounding out the Arthropod family in Minecraft it strengthens the Bane of Arthropods Enchantment and gives much needed atmosphere and variance between biomes with smaller and still impactful mobs.
​
Temperate:
Bees: Bees are Small Insects that have a home Hive which they leave to pollenate flowers and crops which speed up their growth stages. Bees return back to the hive to produce Honey and Honey Combs. Bees die shortly after they deal damage and Poison a Mob.
Drops: 0-1 Venom Sacs.
Spiders: Spiders are Medium Size Arachnids that which are Neutral during the Day and Spawn in Low Light Level areas. Spiders can Climb Vertical Walls with ease.
Drops: 0-2 String and 0-1 Compound Eyes.
Grass Hoppers: Grass Hoppers are Small Jumping Insects which can Climb Plant Blocks and eat them over time.
Drops: 0-2 Bug Meat, 0-2 Claws.
Flies: Flies are Small Flying Insects that are drawn to Food, Composters, Flesh Blocks, and Undead Mobs. They make Composters more efficient when around and can Spawn 1 Maggot per day which can infest Undead Mobs similar to Silverfish.
Drops: 0-1 Bug Meat, 0-1 Compound Eyes.
Butterflies: Butterflies are Small Flying Insects that attract Mobs they fly by and can be captured in Glass Bottles. Butterflies when bred with Flowers lay eggs that hatch into Caterpillars which eat leaves and make Cocoons on Trees which turn them into Butterflies. Cocoons can be Sheared or destroyed to get 4 String.
Drops: 0-1 Chitin.​
​
Cold:
Beetles: Beetles are Medium Sized Insects that Spawn in Low Light Levels which can be any of the Dye colors.
Drops: 0-3 Chitin, 0-1 Dye based on the Dye Color they were.
Crayfish: Crayfish are Small Crustations that walk on the bottom of Water and avoid Players. Crayfish love hiding inside Gravel and Stone Blocks that are surrounded by Water similar to Silver Fish. Crawfish eat Algae, Grass, and Sea Grass turning it into Thatch. Crayfish can be picked up in Water Buckets and bred with any Raw Fish.
Drops: 0-1 Bug Meat, 0-1 Chitin, 0-2 Claws.
Stink Bugs: Sink Bugs are Small Insects that release an AOE Lingering Poison Effect when Attacked on a Cooldown which can be collected in Glass Bottles.
Drops: 0-2 Chitin, 0-2 Venom Sacs.
Hollow: Hollow are Medium Sized husks of Undead Cicada like insects that Spawn in Low Light Level areas and move very quickly, but have very low Health.
Drops: 0-4 Chitin, 0-1 Corrupt Souls, 0-1 Arcane Fragments.
Moths: Moths are Small Flying Insects that Spawn in Low Light Levels, can attract Mobs they fly by, and can be captured in Glass Bottles. Moths when bred with Cloth lay eggs that hatch into Larvae which eat leaves and make Cocoons on Trees which turn them into Moths. Cocoons can be Sheared or destroyed to get 4 String.
Drops: 0-1 String.
​
Hot:
Scorpions: Scorpions are Medium Sized Arachnids which are Neutral during the Day and Spawn in Low Light Level areas. Their Attacks inflict the Corrosion Effect.
Drops: 0-3 Venom Sacs, 0-1 Chitin, 0-1 Claws.
Mantises: Mantis are Medium Sized Insects that Spawn on Leaves, can Climb Vertical Walls, Fall Slowly, and attack other Arthropods. Attacks from Mantises are Large Sweeping Cleaves that Grab Mobs and Players, slowly damaging them. Mantises can be Tamed with Bug Meat and can Ridden with a Saddle.
Drops: 0-1 Sinew, 0-1 Compound Eyes, 0-2 Claws.
Stick Bugs: Stick Bugs are Small Slow Moving Insects that Spawn Inside Leaves in Low Light Levels.
Drops: 0-1 Bug Meat, 0-1 Stick.
Termites: Termites are Small Insects that have a home Packed Mud Mound which they leave to eat the center of nearby Logs making Hollow versions of Logs. Termite Mounds can be moved using Silk Touch or be broken Normally angering the Termites. Termite Mounds can spread to other Nearby Packed Mud Blocks over time.
Drops: 0-1 Bug Meat.
Dragonflies: Dragonflies are Small Flying Insects that Spawn near and patrol Water Blocks avoiding Players. Dragonflies can locate Fishing Hotspots in bodies of Water which are limited time highly efficient places to Fish.
Drops: 0-2 Compound Eyes, 0-1 Chitin.
​
Ocean:
Crabs: Crabs are Small Water and Land dwelling Crustaceans that walk on the bottom of the Water. Crabs love hiding inside Gravel, Sand, Clay, and Mud Blocks that are surrounded by Water similar to Silver Fish. Crabs have a Warm Ocean and Cold Ocean variant being the Yeti Crab and Tropical Crab. Crabs walk sideways and are naturally curious to other Mobs. Crabs commonly pick up dropped items in their Claws and bury them in nearby Gravel, Sand, Clay, or Mud Blocks which can be Brushed or Dug up. Crabs can be picked up in Water Buckets and bred with Tallow.
Drops: 0-2 Bug Meat, 0-2 Claws.
Sea Moths: Sea Moths are Medium Sized Water dwelling Arthropods that Swim in the Water. Sea Moths Spawn in Low Light Level Water and eat Fish and Crabs they come across. Sea Moths can Brush up Suspicious Blocks Under Water for Players when fed Raw Fish or Bug Meat.
Drops: 0-3 Compound Eyes, 0-2 Claws.
Barnacles: Barnacles are Small Clustering Wild Flower Like Mobs that Spawn permanently stuck on the side of Blocks near or inside of Water Sources and spread when given Kelp. Barnacles can easily be scraped off of Blocks by using a Knife and placed on blocks similarly to Wild Flowers.
Drops: 0-1 Chitin.
Bobbit Worm: Bobbit Worms are Medium Sized Slender Mobs that Spawn in Low Light Level Sand Underwater waiting to spring up and drag down prey, suffocating them in the Sand. Bobbit Worms only let go of Mobs if they are put below Half Health, or are Dug Up.
Drops: 0-2 Claws.
Tide Skippers: Tide Skippers are Small Insects that Dash around the surface of the Water avoiding other Mobs.
Drops: 0-1 Sinew.
​
Cave:
Cave Spiders: Cave Spiders are Small Arachnids that Spawn in Low Light Level areas and inflict the Poison Effect on Mobs they attack. Cave Spiders can Climb Vertical Walls with ease.
Drops: 0-2 String, 0-1 Venom Sacs.
Silverfish: Silverfish are Small Insects that hide in Stone and Stone Brick Blocks and come out of the Blocks, destroying them when attacked.
Drops: 0-1 Chitin.
Crickets: Crickets are Small Insects that hop around and play ambient music when not around Hostile Mobs and can be captured in Glass Bottles. When Crickets are near Note Blocks they change their Pitch to Match the Note Block nearest to them.
Drops: 0-2 Bug Meat.
Centipedes,: Centipedes are Medium Sized Aggressive Insects that Spawn in Low Light Level areas and lock onto Players to hunt them down and can chase them up Vertical Walls and through 1 Block Wide Tunnels.
Drops: 0-3 Chitin, 0-2 Claws.
Ruin Crawlers: Ruin Crawlers are Medium Sized Hermit Crab Like Crustaceans that can disguise themselves as Blocks that have Inventories such as Barrels, Chests, Crates, Furnaces, Cauldrons, Decorated Pots, and so on. Ruin Crawlers attack Players when they Interact with their Shell Block. Ruin Crawler's Shells can be broken to drop their Loot and cause the Ruin Crawler to run away. Ruin Crawlers can be Tamed by Right Clicking a Shell-less Ruin Crawler with a Block with an Inventory to have it become their new Shell. Tamed Ruin Crawlers follow and Teleport to whichever Player interreacted with them last and can act as Mobile Storage or Crafting Stations.
Drops: 0-2 Bug Meat, 0-2 Chitin, and Random Loot depending what was inside of the Inventory of the Block it's Shell was.
​
Nether:
Swarmers: Swarmers are Small Flying Demonic Insects that Spawn in groups and hang from the undersides of Blocks in the Vile Hive like Bats. Swarmers Dive Bomb Mobs and circle around them, making periodic Attacks. Swarmers can leave and enter Brooding Swarm Blocks to Heal or Ambush Mobs.
Drops: 0-1 Bugmeat, 0-2 Chitin.
Reapers: Reapers are Medium Sized Demonic Mantis/Centipede Like Insects that hunt Piglins and Zombified Piglins in the Nether Wastes and Vile Hive Biomes. Reapers can Dash short distances and use their Scythe Like arms to Ignore Armor. Reapers can be Tamed using Rotten Flesh and can be Ridden using a Saddle.
Drops: 0-3 Chitin, 0-2 Claws.
Lava Skippers: Lava Skippers are Small Demonic Insects that Dash around the surface of Lava avoiding other Mobs.
Drops: 0-1 Magma Cream.
Brood Mothers: Brood Mothers are Large Sized Slow Beetle Like Demonic Insects with a lot of Health that can excavate 3X3 Tunnels as they Move and Turn Blocks around them into Swarm Blocks and Brooding Swarm Blocks over time in the Vile Hive Biome. Brood Mothers periodically Spawn Grub Like Spawns inside of Brooding Swarm Blocks which are similar to Bees and produce a lime green Bile Jelly as the Spawn ages which can be collected in Bottles and is used for Deconstructing items in Crafting Tables, used in Cooking, or Brewed into Potions of Spawning which causes the Mob with the Potion Effect to turn the area around them into Swarm Blocks or Brooding Swarm Blocks with Spawns in them. When a Potion of Corrosion is Brewed with Bile Jelly, it becomes a Potion of Deterioration which inflicts the Deteriorating Potion Effect causing items it has with a Durability to lose more Durability from taking Damage or being Used. Spawns eventually leave Brooding Swarm Blocks to grow up into Swarmers, Reapers, or Rarely Broodmothers.
Drops: 2-8 Bug Meat, 4-8 Chitin.
Thralls: Thralls are Medium Ant Like Insects that Spawn in the Nether Wastes and follow each other in lines or Groups on the ground and walls and are unphased by Players. If Attacked, All Nearby Thralls also become Hostile similar to Piglins. Thralls have Crimson and Warped Variants that Spawn in their respected biomes and are Naturally Hostile toward all Mobs. All Thrall Variants can Rarely Spawn wearing old Netherite Armor.
​Drops: 0-1 Chitin, 0-1 Crimson Fungus or Warped Fungus depending what Variant they were if any, 0-2 Netherite Scrap if they were Armored.
​
End:
Endermites: Endermites are Small Grub Like Arthropods that Spawn from Cocoons on Chorus Plants or are Rarely Hatched from Ender Pearls. Endermites can grow up into Endermen, Endforcers, any of the Enderlings, or Venders. Cocoons can be Sheared or destroyed to get 4 String.
Drops: 0-1 Bug Meat.
Isopods: Isopods are Medium Sized Pill Bug Like Insects that Swim through Air in the Enderlands. Isopods are Attracted to and Bred with Chorus Fruit. Isopods Create and Place End Soil or End Stone under them when Fed Chorus Fruit.
Drops: 0-3 Bug Meat, 0-1 Chitin.
Infesters: Infesters are Aggressive Medium Sized Spider Like Insects that Spawn in Low Light Level areas on the Bottom of Blocks on the Enderland Islands. Infesters are End Terraformers which Turn Blocks Placed near them into End Variants of them. When Infesters Die, they explode in into n Instant Damage Lingering Potion Effect around them.
Drops: 0-1 Spider Eyes, 0-2 String, 0-1 Arcane Fragments.
Weevils: Weevils are Large Long Necked Beetle Like Insects with a lot of Health that wander Enderland Islands creating Trails of End Plant Related Blocks similar to Bonemealing Grass Blocks. When Weevils are Attacked, they do a Large Ground Stomp Attack that has a lot of Knockback.
Drops: 0-8 Bug Meat, 0-4 Chitin, 0-4 Arcane Fragments.
Floaters: Floaters are Large Plated Balloon Like Arthropods that float above the Void. Their Tendrils can be climbed like Vines and their Air Balloon Like Bodies can be Bounced on similar to Slime Blocks. Floaters are Attracted to dropped items which they can hold in their Tendrils. Floaters can be Bred using Bug Meat.
Drops: 0-6 Slime Balls, 0-4 Sinew.
Vile Hive



The Vile Hive Biome is swarming with Demonic Nether Insects that burrow and hunt the Piglins and Players.
Enderlands



The End Islands are revamped into the Enderlands which are a post apocalyptic range of floating islands with various types of Enderlings, End Mobs, Floating Structures, a new End Citadel, and Boss the Void Heart Tyrant. The End Citadel is where Endermen commonly drop off blocks from the other dimensions they visit for trade and processing.
The Enderlands has 6 biomes which are the Eldritch Highlands, Glowing Forest, Eroded Barrens, Exiled Plains, Anomaly, and the Astral Reef. In them there is End Grass, Anemones, Lumibulbs, Endgrass Blocks, Endsoil, Eroded End Soil, Void Sand, Dragon Wood, Abyss Wood, End Wood, Void Crystal Ore, Arcane Ore, Enderium Ore, and Various amounts of different Sheet Metal Types in Scrap Heaps.
New End Mobs



Enderlings: There are 3 Types of Enderlings known as Watchlings, Blastlings, and Starelings which are Hostile patrolling Mobs that work together to protect End Structures on the ground alongside Endermen. ​​
Venders: Venders are the Villager Equivalent in the End and Teleport between Pylons they claim similar to Villagers with Work Stations. Venders trade different items based on what Biomes their Pylons go to and use Player Experience as Currency along with random items they search for unique to them.​
Endforcers: Endforcers are large Endermen like Mobs that wield large Clubs or Hammers and guard the End Citadel protecting the Venders from outsiders. Endforcers can Teleport faraway Mobs closer to them on a Cooldown.
​
Endermites can now spawn naturally from Cocoons on Chorus Plants and can grow up into Endermen, Endforcers, any of the Enderlings, or Venders.
​
Void Eaters: Voideaters are Large Flying Mosasaur Like Creatures that Mobs can walk on and attack Endermen-like mobs. Their blocky backs can even be built on to a point.​
Scrappers: Scrappers are robotic Golem like Mobs made by Endermen that are stranded on End Islands that gather placed blocks based on what items are placed in their core. Endermen have created and used them for farming, mining, crafting, and more in ruined structures. They cannot be created and drop Netherite Scrap when killed.
Sentries: Blaze like Mobs known as Sentries hide in blocks and spring up from them only moving vertically and fire projectiles that greatly reduce horizontal movement. Sentries also drop End Rods.
Hammer



The Hammer is a slow high damage Melee Weapon and Tool that Hits in a Large area and can Mine both Stone and Wood type Blocks Slower than a Pickaxe or Axe. A Hammer is made using 2 Sticks and 5 Tiered Materials around the top of it. Hammers can be used to Break or Place Blocks from your Off Hand in a 3X3 Area. Shift Right Clicking with a Hammer on a Block will swap out the Block you look at if you have any Swappable Block in your Off Hand that can be mined at the Tier of the Hammer. Hammers can also disable Shields similarly to Axes. Hammers have access to the Crush, Architect, Wreck, Slow, Efficiency, Silk Touch, Fortune, Density, Breach, Smite, Knockback, Fire Aspect, Looting, Unbreaking, and Mending Enchantments.
Mobs killed by Clubs, Maces, Axes, Hammers, Tools, Items, and Crossbows will have their drops changed to new items based on what they would drop.
Unique Rarity Items



Renovating Loot Tables and giving more excitement to exploration is the perfect time to add Unique Rarity versions of existing items taking some inspiration from Minecraft Dungeons. Tridents and Maces are the only 2 Non-Tiered Items that have Unique Rarity Versions.
​
​Weapons:
Knife Unique Weapon: Soul Daggers: Crafted from 2 Corrupt Souls, 2 Obsidian Blocks, and 2 Ancient Hilts in two Columns which are found in Suspicious Blocks at Graveyard Structures in the Overworld. Hitting Mobs with the Soul Daggers increases the user's Movement Speed. The Soul Daggers take up both the Main Hand and Off Hand when used. The Soul Daggers have their Right Click Replaced with an aimable Leap Attack that Damages Mobs in the way.
Axe Unique Weapon: Molten Waraxe: Crafted from 2 Blaze Rods and 1 Heavy Axe Blade on top of them which is found in Suspicious Gravel at Drilling Sites over Lava in the Nether. The Molten Waraxe grants the user Fire Resistance when in the Main Hand or Off Hand. The Molten Waraxe has its Right Click Replaced with a with a Fiery Whirlwind AOE Attack that Damages Mobs and Breaks Logs centered around the user on a Cooldown.
Hammer Unique Weapon: Gravity Hammer: Crafted from 1 Arcane Orb in the top center, 4 Runestone Blocks on either side of it, and 2 Sticks in a column in the middle. Attacks with the Gravity Hammer pull nearby mobs closer toward the user. The Gravity Hammer has its Right Click Replaced with an Arcane Rune that can be Temporarily Placed on or Removed from a Block which Explodes dealing Damage when Mobs Move over it.
Sword Unique Weapon: Redstone Katana: Crafted from 1 Iron Ingot, 1 Copper Plate, 1 Stick, and 1 Redstone Core which is dropped by the Redstone Monstrosity Mini-Boss located in the Crimson Depths Cave Biome. The Redstone Katana Activates Redstone Blocks in a Short AOE around the user when in the Main Hand or Off Hand. The Redstone Katana has a Shorter Attacking Cooldown if the Off Hand is Empty. The Redstone Katana has its Right Click Replaced with a Backwards Dash.
Club Unique Weapon: Glowshroom Basher: Crafted from 4 Glowshrooms, 2 Spores, and 1 Ancient Handle which is found in Suspicious Blocks inside of Rascal Settlements Underground in the Overworld. The Glowshroom Basher Reduces Hostile Mobs Spawns while in the user's Main or Off Hand. Dealing Damage with the Glowshroom Basher Temporarily Raises the user's Defense. The Glowshroom Basher has its Right Click Replaced with a Charged Jumping Slam Attack that Damages Mobs in an AOE Cone Shape and Knocks them to the Sides of the Attack on a Cooldown.
Mace Unique Weapon: Zephyr Mace: Crafted from 1 Breeze Rod, 1 Heavy Core, and 1 Storm Crystal which is dropped by the Tempest Mini-Boss located in Sky Temples on Floating Islands in the Overword which are Opened using Temple Keys that are Dropped by Trail Chamber Spawners. The Zephyr Mace grants the user the ability to Jump again while in the Air when in the Main Hand or Off Hand. The Zephyr Mace has its Right Click Replaced with a Charged Uppercut Attack which Launches Mobs Upwards into the air.
Spear Unique Weapon: Venom Glaive: Crafted from 2 Sticks and 1 Ancient Blade in a Diagonal which is found in Suspicious Sand or Gravel in Desert and Jungle Temples in the Overworld. The Venom Glaive Inflicts both the Corroding and Poison Effects on Hit. The Venom Glaive has a Shorter Attacking Cooldown if the Off Hand is Empty. The Venom Glaive has its Right Click Replaced with Spinning Attack which Blocks Damage in front of the user, deals Damage, and Knocks Back Mobs on a Cooldown.
Trident Unique Weapon: Sunken Trident: Dropped by the Tide Lord Drowned Mini-Boss located in Sunken Cities in Oceans in the Overworld. The Sunken Trident grants the user Water Breathing when in the Main Hand or Off Hand. The Sunken Trident's Attacks Launch Short Range Arcing Blades of Water that Pierce Mobs and extend its Reach. The Sunken Trident has its Right Click Replaced with the ability to Place infinite Sources of Water. Shift Right Clicking with the Trident can Remove Water Source Blocks.
Shield Unique Weapon: Inferno Shield: Dropped by the Wildfire Mini-Boss located in Nether Fortresses. Shift Right Clicking the Inferno Shield changes its Mode to Circle the user Blocking Damage on a Cooldown. Whenever the Inferno Shield blocks damage, it lets out a Short Range AOE centered around the user that lights Mobs on Fire.
Bow Unique Weapon: Sonic Skulk Bow: Crafted from 3 String and 3 Warden Horns which are dropped by the Warden Mini-Boss located in the Deep Dark Cave Biome. The Sonic Skulk Bow Fires Quietly. Shift Right Clicking with the Sonic Skulk Bow changes its Mode to convert Arrows into Loud Short Range Sonic Blasts that Pierce Blocks and Knockback Mobs on a Cooldown.
Crossbow Unique Weapon: Voidcaller Crossbow: Crafted from 3 End Rods, 2 String, 1 Void Crystal, and 1 Void Heart which is dropped by the Void Heart Tyrant Boss in the End Citadel in the Enderlands. The Voidcaller Crossbow pulls Mobs inward towards wherever the Arrow lands. Mobs killed by the Voidcaller Crossbow Explode dealing additional Damage to nearby Mobs.
Tools:
Pickaxe Unique Tool: Notched Pickaxe: Found Rarely in Suspicious Blocks in Cold Biomes. The Notched Pickaxe Drops additional Mined Stone Type Blocks.
Shovel Unique Tool: Overgrown Spade: Found Rarely inside of Decorated Pots in Overgrown Caves. The Overgrown Spade has its Right Click Replaced with a Bonemeal Effect at the Cost of Durability.
Hoe Unique Tool: Jailor's Scythe: Found Rarely in Suspicious Blocks in Graveyard Structures. The Jailor's Scythe can Attack and Effect Blocks in a 3x3 Area. Mobs Killed by the Jailor's Scythe over Crops Speed up their Growth.
Shears Unique Tool: Frost Sickles: Found Rarely inside of Decorated Pots in Icy Caves. The Frost Sickles can Break Ice and Glass Instantly. The Frost Blades can be Shift Right Clicked to convert Water Blocks to Ice.
Flint and Steel Unique Tool: Ignitor: Found Rarely in Suspicious Blocks in Hot Biomes. The Ignitor can Directly Light Mobs on Fire. The Ignitor can be placed inside of Furnace Type Blocks to be used as Fuel at the cost of Durability.
Fishing Rod Unique Tool: Tri-Reel: Found Rarely in Suspicious Blocks in Ocean Biomes. The Tri-Reel casts 3 Lines instead of 1. The Tri-Reel can use up to 3 Types of Bait at a Time.
Brush Unique Tool: Rake Fan: Found Rarely inside of Chests in Villages. When Leave Blocks are Brushed by the Rake Fan they have a chance to drop their Saplings, Fruit, Leaf Blocks, and Sticks similar to Brushing Suspicious Blocks.
Armor
Netherite Unique Armor: Titan's Shroud: Found Rarely as a Reward from Spawners inside of the End Citadel. The user a 20% Chance to Dodge Damage. The user becomes Invisible if the user is Still for more than 6 Seconds.
Netherite Unique Armor: Hero's Armor: Found Rarely as a Reward from Spawners inside of End Ships. Grants the user +3 Absorption Hearts that regenerate on a Cooldown. Mobs Always Focus the user over other Players or Mobs.
Diamond Unique Armor: Dragon Armor: Found Rarely inside of Chests inside of Strongholds. The user Glides when Falling. Taking damage has a 15% Chance to Spawn Dragon's Breath in an AOE centered on the user.
Diamond Unique Armor: Wither Armor: Found Rarely inside Chests inside of Nether Fortresses. Dealing Damage has a 15% Chance to Restore 1-2 Heart. Fire Heals the user instead of Hurting them.
Iron Unique Armor: Spider Armor: Found Rarely inside of Chests inside of Mob Dungeons. Taking Damage has a 30% Chance to Spawn Cobwebs around the user. The user is Immune to Corrosion and Poison.
Iron Unique Armor: Skulking Armor: Found Rarely inside of Chests inside of Ancient Cities. The user is entirely Silent. The user is Immune to Falling Damage.
Chain Unique Armor: Splendid Robe: Found Rarely as a Reward from Spawners inside of Enchanter Towers. The user earns 30% more Experience. Damage Over Time Effects on the user are Reduced by 50% and Damage Over Time Effects the user uses on other Mobs are Extended by 50%.
Chain Unique Armor: Tidescale Armor: Found Rarely inside of Chests inside of Ocean Monuments. The user can Walk normally Underwater. The user has Regeneration when in Water or in Rain.
Gold Unique Armor: Piglin Armor: Found Rarely inside Chests inside of Piglin Bastions. Potions used by the user last 50% Longer. The user gets better Bartering Trades from Piglins.
Gold Unique Armor: Frost Armor: Found Rarely inside of Barrels inside of Frozen Keeps. Shifting Activates a Chilling AOE centered on the user which inflicts the Freezing Effect. The user is Immune to Freezing and can walk on Powdered Snow.
Copper Unique Armor: Spelunker Armor: Found Rarely inside of Chest Minecarts inside of Abandoned Mineshafts. Ores Glow to the user. The user's Saturation Drains 20% Slower.
Copper Unique Armor: Highland Armor: Found Rarely inside of Chests inside of Woodland Mansions. The user is Protected from Critical Hits and take Normal Damage Instead. The user deals +1 Damage.
Leather Unique Armor: Sprout Armor: Found Rarely inside of Pillager Outpost Chests. The user's Fully Charged Arrows now do Critical Hits. Plants grow faster in a small AOE centered on the user.
Leather Unique Armor: Fox Armor: Found Rarely inside of Shack Armor Barrels. Food and Potions the user uses now applies to nearby Players and Friendly Mobs. The user's has the Traversing Effect.
6 New Enchantments

Hammer/Club: Crush = Blocks and Mob Drops broken by this are Crushed into items as if they were Crushed by a Crusher. 3 Levels.
Hammer: Architect = Can Place and Break Blocks in a +1X+1 area. 5 Levels.
Hammer: Shockwave = When you Damage a Mob, deal half as much Damage to all Mobs in a 1 Block Radius around it. 3 Levels.
Crossbow: Autoload = Automatically Reloads in your Inventory after 16, 8, 6 Seconds. 3 Levels.
All Weapons: Omen Slayer = Deals additional Damage to Illager and Villager Mobs. 5 Levels.
All Tools: Momentum = The more you break Blocks, the faster you Break Blocks. 5 Levels.
Changes/Accessibility Features

-Blaze Rods, Breeze Rods, and End Rods can now be placed just like End Rods.
-Brushes can be used to Brush Passive or Neutral Mobs to get them to follow the user for 1 Minute.
-Brushes can be used on Paintings to flip though the available options based on its Size. New Brush Exclusive Paintings are added to the Available options.
-The Impaling Enchantment can now be put on Spears and Knives.
​-The Loyalty Enchantment can now be put on Spears with the Thrown Enchantment.
Summary

The design philosophy behind Drop 1: Autumn Eats was to expand and update the food systems of Minecraft by connecting it to other aspects of Minecraft similar to sewing pieces to a quilt. Each player plays Minecraft in different ways. Therefore, new content having strong connections to many different existing features helps ground it and fill spaces different player types enjoy. In this Game Drop I wanted to

Wider World
Drop 2: Winter
Worlds Below
The second drop of the year focuses primarily on the magic side of Magic and Morsels. Its features include the new Corrupt Hollow Biome, Turkey Neutral Mob, Enchanter Hostile Mob, Cauldron Update, Enchanting Tower Structure, 6 New Enchantments, and various Changes/Accessibility Features.
Corrupt Hollow Biome



The Corrupt Hollow is home to the undead of Minecraft as it is the only biome where they spawn during the day and do not burn. The Hollow is a Foggy Grey Biome that is purplish during the day and teal at night with Thorns, Dead Bushes, Spiders, Allays, Willow Trees, Deadwood Trees, Hanging Moss, and above ground Tuff. Thorns are small spiky greyish brown bushes that damage anything that breaks or walks through them similar to Sweet Berry Bushes. Willow trees have leaves that droop to the ground and can be walked through. Willow wood is greenish and similar to that of Oak or Birch. Any wood type can be turned into Deadwood by having lightning strike logs. Deadwood is a Medium Desaturated Brown color between Spruce and Pale Oak and it can be dyed to the 16 Dye Colors. The water inside the Corrupt Hollow is murky and blackish making it hard to see while under water. The Corrupt Hollow can be found between hot and cold biomes and is commonly near the pale garden, forests, and plains.
Turkey



Turkeys are Neutral slow moving birds native to the Autumn Forest and Taiga that fight back and gets faster when attacked. They harvest crops/berry bushes they are near and scare away phantoms. Turkeys lay eggs less often that chickens and drop 1-4 Raw Turkey and 2-6 Feathers when killed. Raw Turkey restores 3 Hunger and 3 Saturation while Cooked Turkey restores 6 Hunger and 15 Saturation. Turkeys can be bred using Tart or Sweet Berries.
Enchanter

Enchanters are Hostile Illagers who apply a buff to a chosen mob near them, making even Passive Mobs fight for them. The buff Enchanters give is called "Enchanted" which applies an enchanted glint to the Mob. The buff reduces knockback, increases the damage, and health of the Mob. Killing an Enchanter ends their buff and they drop books, paper, and Lapis Lazuli. Enchanters have a 25% chance to drop 1 random Enchanted Book. Enchanters Spawn during Raids, inside Woodland Mansions, inside Enchanting Towers, and rarely in Pillager Raiding Groups.


Cauldron Update



The Cauldron can now be Right Clicked to craft recipes using Water, items that have been dropped inside it, and sometimes a Heat Source beneath it.
​
Cauldron Uses:
-Craft up to 6 of the same Potion at a time based on its Water Level. (Requires a Heat Source under it)
-Combine 2 Potions of the same type such as Normal, Splash, or Lingering. (Requires a Heat Source under it)
-Dye or remove any Dyes from 6 Dyable items at a time based on its Water Level per Dye.
-Oxidize up to 8 Copper items at a time based on its Water Level.
-Wet up to 8 blocks like Concrete at a time based on its Water Level.
-Craft up to 6 Empowered Food and Empowered Potions at a time by dropping them in alongside 4 additional items based on its Water Level. (Requires a Heat Source under it)
Enchanting Tower



The Enchanting Tower is a Stone Brick Tower with 5 Floors and a cone roof that spawns Enchanters and Illagers in Trial Chamber like Spawners providing Mob Drops, Enchanted Books, Weapons, Armor, and Emeralds as loot. The top floor of the Enchanting Tower always spawns with an Enchanting Table. Enchanting Towers have roofs and interior wood blocks made from the wood type of the biome they are in. Enchanting Towers are early to mid game combat challenges that can become late game farms similar to the Trial Chambers.
Unique Rarity Items



Renovating Loot Tables and giving more excitement to exploration is the perfect time to add Unique Rarity versions of existing items taking some inspiration from Minecraft Dungeons. Tridents and Maces are the only 2 Non-Tiered Items that have Unique Rarity Versions.
​
​Weapons:
Knife Unique Weapon: Soul Daggers: Crafted from 2 Corrupt Souls, 2 Obsidian Blocks, and 2 Ancient Hilts in two Columns which are found in Suspicious Blocks at Graveyard Structures in the Overworld. Hitting Mobs with the Soul Daggers increases the user's Movement Speed. The Soul Daggers take up both the Main Hand and Off Hand when used. The Soul Daggers have their Right Click Replaced with an aimable Leap Attack that Damages Mobs in the way.
Axe Unique Weapon: Molten Waraxe: Crafted from 2 Blaze Rods and 1 Heavy Axe Blade on top of them which is found in Suspicious Gravel at Drilling Sites over Lava in the Nether. The Molten Waraxe grants the user Fire Resistance when in the Main Hand or Off Hand. The Molten Waraxe has its Right Click Replaced with a with a Fiery Whirlwind AOE Attack that Damages Mobs and Breaks Logs centered around the user on a Cooldown.
Hammer Unique Weapon: Gravity Hammer: Crafted from 1 Arcane Orb in the top center, 4 Runestone Blocks on either side of it, and 2 Sticks in a column in the middle. Attacks with the Gravity Hammer pull nearby mobs closer toward the user. The Gravity Hammer has its Right Click Replaced with an Arcane Rune that can be Temporarily Placed on or Removed from a Block which Explodes dealing Damage when Mobs Move over it.
Sword Unique Weapon: Redstone Katana: Crafted from 1 Iron Ingot, 1 Copper Plate, 1 Stick, and 1 Redstone Core which is dropped by the Redstone Monstrosity Mini-Boss located in the Crimson Depths Cave Biome. The Redstone Katana Activates Redstone Blocks in a Short AOE around the user when in the Main Hand or Off Hand. The Redstone Katana has a Shorter Attacking Cooldown if the Off Hand is Empty. The Redstone Katana has its Right Click Replaced with a Backwards Dash.
Club Unique Weapon: Glowshroom Basher: Crafted from 4 Glowshrooms, 2 Spores, and 1 Ancient Handle which is found in Suspicious Blocks inside of Rascal Settlements Underground in the Overworld. The Glowshroom Basher Reduces Hostile Mobs Spawns while in the user's Main or Off Hand. Dealing Damage with the Glowshroom Basher Temporarily Raises the user's Defense. The Glowshroom Basher has its Right Click Replaced with a Charged Jumping Slam Attack that Damages Mobs in an AOE Cone Shape and Knocks them to the Sides of the Attack on a Cooldown.
Mace Unique Weapon: Zephyr Mace: Crafted from 1 Breeze Rod, 1 Heavy Core, and 1 Storm Crystal which is dropped by the Tempest Mini-Boss located in Sky Temples on Floating Islands in the Overword which are Opened using Temple Keys that are Dropped by Trail Chamber Spawners. The Zephyr Mace grants the user the ability to Jump again while in the Air when in the Main Hand or Off Hand. The Zephyr Mace has its Right Click Replaced with a Charged Uppercut Attack which Launches Mobs Upwards into the air.
Spear Unique Weapon: Venom Glaive: Crafted from 2 Sticks and 1 Ancient Blade in a Diagonal which is found in Suspicious Sand or Gravel in Desert and Jungle Temples in the Overworld. The Venom Glaive Inflicts both the Corroding and Poison Effects on Hit. The Venom Glaive has a Shorter Attacking Cooldown if the Off Hand is Empty. The Venom Glaive has its Right Click Replaced with Spinning Attack which Blocks Damage in front of the user, deals Damage, and Knocks Back Mobs on a Cooldown.
Trident Unique Weapon: Sunken Trident: Dropped by the Tide Lord Drowned Mini-Boss located in Sunken Cities in Oceans in the Overworld. The Sunken Trident grants the user Water Breathing when in the Main Hand or Off Hand. The Sunken Trident's Attacks Launch Short Range Arcing Blades of Water that Pierce Mobs and extend its Reach. The Sunken Trident has its Right Click Replaced with the ability to Place infinite Sources of Water. Shift Right Clicking with the Trident can Remove Water Source Blocks.
Shield Unique Weapon: Inferno Shield: Dropped by the Wildfire Mini-Boss located in Nether Fortresses. Shift Right Clicking the Inferno Shield changes its Mode to Circle the user Blocking Damage on a Cooldown. Whenever the Inferno Shield blocks damage, it lets out a Short Range AOE centered around the user that lights Mobs on Fire.
Bow Unique Weapon: Sonic Skulk Bow: Crafted from 3 String and 3 Warden Horns which are dropped by the Warden Mini-Boss located in the Deep Dark Cave Biome. The Sonic Skulk Bow Fires Quietly. Shift Right Clicking with the Sonic Skulk Bow changes its Mode to convert Arrows into Loud Short Range Sonic Blasts that Pierce Blocks and Knockback Mobs on a Cooldown.
Crossbow Unique Weapon: Voidcaller Crossbow: Crafted from 3 End Rods, 2 String, 1 Void Crystal, and 1 Void Heart which is dropped by the Void Heart Tyrant Boss in the End Citadel in the Enderlands. The Voidcaller Crossbow pulls Mobs inward towards wherever the Arrow lands. Mobs killed by the Voidcaller Crossbow Explode dealing additional Damage to nearby Mobs.
Tools:
Pickaxe Unique Tool: Notched Pickaxe: Found Rarely in Suspicious Blocks in Cold Biomes. The Notched Pickaxe Drops additional Mined Stone Type Blocks.
Shovel Unique Tool: Overgrown Spade: Found Rarely inside of Decorated Pots in Overgrown Caves. The Overgrown Spade has its Right Click Replaced with a Bonemeal Effect at the Cost of Durability.
Hoe Unique Tool: Jailor's Scythe: Found Rarely in Suspicious Blocks in Graveyard Structures. The Jailor's Scythe can Attack and Effect Blocks in a 3x3 Area. Mobs Killed by the Jailor's Scythe over Crops Speed up their Growth.
Shears Unique Tool: Frost Sickles: Found Rarely inside of Decorated Pots in Icy Caves. The Frost Sickles can Break Ice and Glass Instantly. The Frost Blades can be Shift Right Clicked to convert Water Blocks to Ice.
Flint and Steel Unique Tool: Ignitor: Found Rarely in Suspicious Blocks in Hot Biomes. The Ignitor can Directly Light Mobs on Fire. The Ignitor can be placed inside of Furnace Type Blocks to be used as Fuel at the cost of Durability.
Fishing Rod Unique Tool: Tri-Reel: Found Rarely in Suspicious Blocks in Ocean Biomes. The Tri-Reel casts 3 Lines instead of 1. The Tri-Reel can use up to 3 Types of Bait at a Time.
Brush Unique Tool: Rake Fan: Found Rarely inside of Chests in Villages. When Leave Blocks are Brushed by the Rake Fan they have a chance to drop their Saplings, Fruit, Leaf Blocks, and Sticks similar to Brushing Suspicious Blocks.
Armor
Netherite Unique Armor: Titan's Shroud: Found Rarely as a Reward from Spawners inside of the End Citadel. The user a 20% Chance to Dodge Damage. The user becomes Invisible if the user is Still for more than 6 Seconds.
Netherite Unique Armor: Hero's Armor: Found Rarely as a Reward from Spawners inside of End Ships. Grants the user +3 Absorption Hearts that regenerate on a Cooldown. Mobs Always Focus the user over other Players or Mobs.
Diamond Unique Armor: Dragon Armor: Found Rarely inside of Chests inside of Strongholds. The user Glides when Falling. Taking damage has a 15% Chance to Spawn Dragon's Breath in an AOE centered on the user.
Diamond Unique Armor: Wither Armor: Found Rarely inside Chests inside of Nether Fortresses. Dealing Damage has a 15% Chance to Restore 1-2 Heart. Fire Heals the user instead of Hurting them.
Iron Unique Armor: Spider Armor: Found Rarely inside of Chests inside of Mob Dungeons. Taking Damage has a 30% Chance to Spawn Cobwebs around the user. The user is Immune to Corrosion and Poison.
Iron Unique Armor: Skulking Armor: Found Rarely inside of Chests inside of Ancient Cities. The user is entirely Silent. The user is Immune to Falling Damage.
Chain Unique Armor: Splendid Robe: Found Rarely as a Reward from Spawners inside of Enchanter Towers. The user earns 30% more Experience. Damage Over Time Effects on the user are Reduced by 50% and Damage Over Time Effects the user uses on other Mobs are Extended by 50%.
Chain Unique Armor: Tidescale Armor: Found Rarely inside of Chests inside of Ocean Monuments. The user can Walk normally Underwater. The user has Regeneration when in Water or in Rain.
Gold Unique Armor: Piglin Armor: Found Rarely inside Chests inside of Piglin Bastions. Potions used by the user last 50% Longer. The user gets better Bartering Trades from Piglins.
Gold Unique Armor: Frost Armor: Found Rarely inside of Barrels inside of Frozen Keeps. Shifting Activates a Chilling AOE centered on the user which inflicts the Freezing Effect. The user is Immune to Freezing and can walk on Powdered Snow.
Copper Unique Armor: Spelunker Armor: Found Rarely inside of Chest Minecarts inside of Abandoned Mineshafts. Ores Glow to the user. The user's Saturation Drains 20% Slower.
Copper Unique Armor: Highland Armor: Found Rarely inside of Chests inside of Woodland Mansions. The user is Protected from Critical Hits and take Normal Damage Instead. The user deals +1 Damage.
Leather Unique Armor: Sprout Armor: Found Rarely inside of Pillager Outpost Chests. The user's Fully Charged Arrows now do Critical Hits. Plants grow faster in a small AOE centered on the user.
Leather Unique Armor: Fox Armor: Found Rarely inside of Shack Armor Barrels. Food and Potions the user uses now applies to nearby Players and Friendly Mobs. The user's has the Traversing Effect.
6 New Enchantments

All Weapons: Chain = Hitting a Mob has a 25% chance to be Chain nearby Mobs Together preventing Movement for 2, 3, 4 Seconds. 3 Levels.
Sword/Knife: Combo = Every 3rd Full Power Hit on the Same Mob is a Critical Hit. 1 Level.
Bows/Crossbows: Long Shot = Deals more Damage the further away the Mob is from the user when it is Shot. 1 Level.
Fishing Rod: Dredge = Chance to Spawn a Water Mob where you cast your line based on the Biome you are in. 1 Level.
Shears: Echo = Can be Shift Right Clicked on a block with an Inventory to save a filter of what was is in. Only items in the Filter may enter the Inventory and fill exactly the spaces that have it. Shift Right Clicking a Block with a Filter with Shears again Clears the Filter. 1 Level.
Flint and Steel: Ignite = Can be Right Clicked on Furnaces, Blast Furnaces, Smokers, Brewing Stands, Campfires, Cauldrons, and Cooking Stations to speed up production for a limited time. 3 Levels.
Changes/Accessibility Features

-Tridents can now be crafted from 2 Prismarine Shards and 3 Thrasher Teeth in a Diagonal.
-Maces are Rarely Wielded by and Dropped by the Ascended in Sky Temples similar to Drowned with Tridents.
Summary

The design philosophy behind Drop 2: Hollow Towers was to expand and update the magical aspects of Minecraft that were added in the 2011 Adventure Update. To do this I wanted to explore the lore behind magic and the Undead mobs of Minecraft. The Corrupt Hollow Biome was designed to be the origin biome of undead mobs and the newest Enchanting Tower Structure helps tie the Enchanting Mechanic naturally into the world of Minecraft using the Illagers who already practice Magic from Minecraft Dungeons. The update to the Cauldron was done to connect cooking and adventuring to magic in a fun and Minecrafty way while creating parity between Bedrock and Java Cauldrons.

Wider World
Drop 3: Spring
Getaway TBD
The third drop of the year focuses primarily on combat and crafting. Its features include the new Hunter Neutral Mob, Crafting Station Updates, Shack Structure, Crates, Roof Blocks, Club Weapon, 6 New Enchantments, and various Changes/Accessibility Features.
Hunter



The Hunter is the first Villager Type Neutral Mob that can attack. Hunters Swap between a Bow at range and a Knife up close and hunts Mobs they come across. Hunters can be Right Clicked to Sell and Buy Mob Drops and Food for Emeralds. When killed Hunters don't drop anything. Hunters can spawn in any Overworld biome with a 30% chance to spawn with a Wolf tamed to them similar to a Wandering Trader around a player, but do not despawn if traded with.
Crafting Station Updates



-The Enchanting Table is updated to offer 1 Level Higher Tier enchantments if certain objects relating to the enchantments are near the Enchantment Table. For example, a Chiseled Bookshelf with an Enchanted Book in it, a potted Wither Rose, a Dragon Egg, ECT. Specific items near the Enchantment Table also increase the odds of seeing a particular Enchantment.
-The Anvil is updated to repair items without using Experience. Anvils can now be used to give items additional Durability up to 3 times for an Experience cost.
-The Grind Stone is updated to have a new option to increase the level of an Enchantment on an item for an Experience Cost.
-The Smithing Table is updated to have a new option to increase the Experience gained by using the item up to 3 times for a Material Cost. The Smithing Table can now apply Trims to Tools and Weapons.
-The Smoker is updated to have 3 Input Slots and 3 Output Slots and has new recipes such as Rotten Flesh which can now be Smoked into Flesh Jerky and then Smoked again into Leather.
-The Fletching Table is updated to have 3 Input Slots and 1 Output Slot used to craft tiered arrows and arrows in general more efficiently out of more types of materials like bones, leaves, Amythist, Prismarine, Copper, Iron, Gold, Diamond, and Netherite. The Fletching Table can also now apply potions to up to a full stack of arrows.
-The Blast Furnace is updated to now smelt 2 ingots at a time rather than 1 and has a chance to create nuggets of the ores you are melting and blocks of various stone types in a 2x2 secondary output.
-The Stone Cutter is renamed to the Saw Cutter and is updated to work with wood blocks. It can now more efficiently create crafted blocks such as Wood Planks from Logs, Stone Bricks, and be used to Strip Logs, De-Wax Copper Blocks, and Un-Seal Thatch Blocks.
Shack



The Shack is small 1 floor run down wooden Structure that can spawn in any biome and is made out of the wood type in the biome. Inside Shacks are shelves and barrels that can have various food items, wood, weapons, or tools. It has a bed and a secret cellar that is accessed from outside that can have barrels that contain hostile mob drops and crafted food.
Crates



Crates are wooden boxes that have 54 Slots for 1 Item Type whether they are stackable or non-stackable items. By placing Crates next to each other in a 2X2 or 3X3, it connects its Inventory similar to a Double Chest. Crates can be crafted in a Crafting Table using 4 Stripped Logs in the center top, center bottom, and center sides. Crates broken with a Silk Touch Axe prevents them from dropping their items when broken.
Roof Blocks



Roofs can be made from the same materials as Stairs and modify the Stairs Crafting Recipe. Stairs now can be made in a 2X2 Crafting Grid using 3 Blocks in an L shape to create 3 Stairs. Roofs are made using the old Stair Crafting Recipe. Roofs have 4 steps instead of 2 and they can be walked up like Stairs. Uniquely, Roof Blocks can be Right Clicked with any wood or stone type block to add the block's texture as Shingles on it. Similarly, Stairs are updated to be able to be Right Clicked to apply Carpets on top of their Steps. Both Stairs and Roofs can now have Rails placed on them.
Club



The Club is a slow high damage Melee Weapon similar to the Mace. A Club is made using 1 Stick and 4 Tiered Materials in a 2X2 on top of it. Clubs can hold down Right Click to wind up a swing which launches mobs further away. Similarly to fishing rods, Clubs can interact with fallen items and hit them around. Clubs can also disable Shields similarly to Axes. Clubs have access to the Breach, Smite, Knockback, Looting, Unbreaking, and Mending Enchantments.
Mobs killed by Clubs, Maces, Axes, Tools, Items, and Crossbows will have their drops changed to new items based on what they would drop. Spears, Tridents, Knives, Swords, Fists, and Bows will not have their drops changed to new items.
Bones -> Sinew: Can be Shapelessly crafted with a Tool, Weapon, or Armor to restore 10% of its Durability or it can be used in place of String in Crafting Recipes. Can be applied as Decorations to Weapons, Tools, and Armor at a Smithing Table.
String/Scutes/Mushroom Blocks -> Chitin: Can be made into Chitin Blocks, Fertilizer, Potions of Resistance, or it can be Crushed in a Crusher to make Un-Dyed Concrete Powder. Both Drops can be applied as Decorations to Weapons, Tools, and Armor at a Smithing Table.
Rotten Flesh -> Cloth: Can be crafted using 2 Thatch and be made into Cloth Blocks that can be Dyed, crafted into Cloth Carpets, used in place of Wool in Crafting Recipes, or 2 can be crafted Shapelessly into a Bandage that Restores 2 Hearts on a Cooldown. Both Drops can be applied as Decorations to Weapons, Tools, and Armor at a Smithing Table.
Gunpowder -> Blast Charge: Can be thrown like an Ender Pearl which explodes on impact or it can be crafted with TNT to increase the TNT's Blast Size up to 8X.
Leather -> Pelt: Can made into Fur Blocks that can be Dyed, crafted into Fur Carpets, or be turned into Leather at a Cauldron. Both Drops can be applied as Decorations to Weapons, Tools, and Armor at a Smithing Table.
Feathers -> Claws: Can be made into Shears, Totems using Cauldrons, or Dyable Backpacks at Crafting Tables that can hold 27 Slots and are opened by Right Clicking them while in the Main Hand or Off Hand. Both Drops can be applied as Decorations to Weapons, Tools, and Armor at a Smithing Table.
Any Fish -> Scales: Can be made into Scale Arrows, Scale Blocks, Fertilizer, and Potions of Haste. Both Drops can be applied as Decorations to Weapons, Tools, and Armor at a Smithing Table.
Any Animal Meat -> Tallow: Can be eaten, made into Candles, used to Wax Copper, or be crafted with as a Cooking Ingredient.​
Any Metal -> Metal Related Plate: Can be crafted using 4 of the same Metal Ingots and be crafted into Pipes that can hold Liquids and Items without them despawning, Placers that Place Blocks, Breakers that Break Blocks, and Sheet Metal Blocks in a 2X2 Crafting Grid that can be Waterlogged and Lavalogged. Both Drops can be applied as Decorations to Weapons, Tools, and Armor at a Smithing Table.
Any Mineral -> Arcane Fragment: Can be crafted into an Arcane Orb using 9 Arcane Fragments in a Heated Cauldron. Arcane Orbs can be Right Clicked on a block to set a location and can be Right Clicked again in your hand to consume it and teleport you to the location. Arcane Fragments can also be turned into Arcane Dust which can be Right Clicked on blocks to make them float and keep their collision and is removed by Brushing the block a Brush. 1 Arcane Fragment, 2 Arcane Dust, 1 Redstone Torch, and 1 Smooth Stone Block can be crafted into a Relay which can transmit Redstone Signals across Dimensions. Both Drops can be applied as Decorations to Weapons, Tools, and Armor at a Smithing Table.
6 New Enchantments

Club: Slow = Reduces the Speed of things hit with a full power Attack or Swing. 3 Levels.
Club/Sword: Fury = Increases the damage on Non-Full Power Attacks. 5 Levels.
Spear/Knife: Throw = Right Click to Throw it a Short Distance which makes it deal a Critical Hit. 3 Levels.
Shield: Position = Allows you to move faster while Blocking. 3 Levels.
Bow: Volly = Increases the Projectile's Speed. 2 Levels.
Crossbow: Grapple = Pulls you towards where you shot. 3 Levels.
Changes/Accessibility Features

-Experience is updated to be gained from more things such as harvesting fully grown crops, crafting, and rarely breaking blocks.
-Pigs and Ravagers now drop Tallow Naturally.
-Bears, Foxes, Goats, Llamas, and Sniffers now drop Pelts Naturally.
-Frogs, Rabbits, Bats, Horses, and Donkeys now drop Sinew Naturally.
-Silverfish, Endermites, and Bees now drop Chitin Naturally.
-Bears and Ocelots now drop Claws Naturally.
-Ravagers now drop Hide Naturally.
-Armadillo Scutes and Turtle Scutes are now the same item called Scutes.
-Deer Antlers and Goat Horns can now be attached to Helmets in a Smithing Table.
-Lava can now Lavalog Blocks similar to how Water can Waterlog Blocks.
-The Corrupt Hollow Biome now spawns Suspicious Gravel in it.
-Sand, Red Sand, Soul Sand, Netherrack, Cobblestone, Gravel, Clay, and Mud now have path variants.​
-All Wood Types now have a Carved Variant similar to Chiseled Stone Blocks.
-Llamas can now be controlled by players and are Immune to Falling Damage and Powder Snow.
Summary

The design philosophy behind Drop 3: Hunter's Gear was to update the crafting stations and combat to better intertwine the other mechanics of Minecraft. Filling in the gaps between features is important in a Drop cycle. Quality of life and building content helps to improve the old features which are used across all player types and sets up the final Drop.

Wider World
Drop 4: Summer
End Swarm
The fourth and last drop of the year focuses primarily on wrapping up the magic and cooking mechanics. Its features include the new Raiser Hostile Mob, Runestone Blocks, Neutral Runestone Golem, 33 New Fish Types, Dungeon Update, Above Ground Ruins, Hide Blocks, 6 New Enchantments, and various Changes/Accessibility Features.
Raiser



The Raiser is an Undead Warlock-like Hostile Mob that summons Zombies, Skeletons, and Phantoms to fight for it while it moves quickly avoiding players. It has 27 Hearts and is similarly difficult to Evokers or the Creeking. The Raiser Spawns in the Corrupt Hollow Biome, Graveyards, and rarely in other biomes and in caves. When killed the Raiser drops 0-2 Bones, 0-2 Rotten Flesh, 0-2 Corrupted Souls, and has a 10% chance to drop a Soulbound Enchanted Book.
Corrupted Souls can be consumed by players to gain up to 4 Corrupted Hearts that regenerate like normal Hearts, but vanish on death. Having any number of Corrupted Hearts spawns a Zombie upon the player's death which holds their armor and items. Corrupted Souls can be Shift Right Clicked on Mob Spawners to upgrade them up to 3 times changing them visually. Upgraded Mob Spawners can be interacted with using Redstone.
Mob Spawner Upgrade 1: Increases the Mob Spawner's Range.
Mob Spawner Upgrade 2: Increases the Amount of Mobs the Mob Spawner spawns.
Mob Spawner Upgrade 3: Decreases the Mob Spawner's cooldown between spawning Mobs.
Players who enter a Stronghold with any number of Corrupted Hearts cause the Spawners in it to upgrade difficulty similarly to the Bad Omen effect in Trial Chambers.​
Runestone Blocks



Runestone Blocks are crafted in a Cauldron using 1 Skulk Block, 1 Stone Block, 1 Flint, and 1 Amethyst to create 8 Runestone Blocks. Runestone Blocks can absorb Experience Orbs near them and can store up to 5 Experience Levels, having their Runes Glow brighter and output a stronger Redstone Signal the more Experience they have. Right Clicking any type of Runestone Block stores 1 Experience Level in it and Shift Right Clicking any Runestone Block retrieves 1 Experience Level stored in it. Runestone Blocks can be made into Cobbled Runestone, Runestone Pebbles, Runestone Bricks, and Polished Runestone.
Pylons can be Right Clicked to open a Menu which can be used to Teleport Players to other Pylons that players have already interacted with in the same dimension at the cost of 5 Experience Levels. Pylons can be placed, named, dyed, and hidden on the Locator Bar. Pylons are crafted in a Heated Cauldron using 4 of Any Runestone Block, 1 Echo Shard, 2 Glass, and 2 Glowstone to create 4 Pylons.
Runestone Golems are slightly bigger than an Iron Golem and are made out of the new Runestone Bricks and 1 Carved Pumpkin in the same formation to make an Iron Golem. Runestone Golems attack Hostile Mobs and have 80 Hearts. It, unlike an Iron Golem, requires Experience to be active and will become Idle and stop moving over time. The Runestone Golem can be Right Clicked to give it a player's Experience or it can collect Experience Orbs on the ground. The Runestone Golem can be Enchanted by Right Clicking it with certain Enchanted Books to give them its Enchantment. For example, Fire Aspect, Slow, Agility, Sweeping Edge, Looting, Mending, Protection, and so on work on Runestone Golems.
Updated Fishing



Each Climate will have their own pools of Fish that can be caught which can be used in various Cooking and Cauldron Recipes. Fishing Rods are updated to now be able to be used with Fishing Tackle similarly to Bows using Arrows. Fishing Tackle can now be crafted at Fletching Tables and is used to greatly reduce the time it takes between catching fish in particular climates and provide unique advantages. All Fish can now be shapelessly crafted into Scales which can be used to make Scale Arrows, Scale Blocks, Fertilizer, and Potions of Haste.
​
Temperate Tackle: Bait = Reduces the time it takes to Catch things in Temperate Biomes. Increases the Experience gained from fishing.
Cold Tackle: Frost Net = Reduces the time to Catch things in Cold Biomes. Catching fish puts them into a Water Bucket if one is in your inventory.
Hot Tackle: Lilly Fly = Reduces the time it takes to Catch things in Hot Biomes. Catching things automatically recasts the line.
Ocean Tackle: Diamond Line = Reduces the time it takes to Catch things in Ocean Biomes. Increases the time players have to reel in their Catch before it leaves.
Cave Tackle: Skulk Lure = Reduces the time to Catch things in Cave Biomes. Allows the catching of Ores as Junk.
Undead Tackle: Egg Sac = Reduces the time it takes to Catch things at Night. Allows the catching of Mob Drops as Junk.
Lava Tackle: Netherite Hook = Allows fishing in Lava.
Void Tackle: Abyss Bobber = Allows fishing in the Void.
​
Temperate Fish: Cod, Salmon, Blue Gill, Bass, Pike
Cold Fish: Sturgeon, Rainbow Trout, Carp, Halibut, Walleye
Hot Fish: Eel, Catfish, Sting Ray, Piranha, Gar
Ocean Fish: Tropical Fish, Puffer Fish, Swordfish, Flounder, Tuna
Cave Fish: Cave Fish, Platefish, Snakehead, Goblinfish, Grouper
Undead Fish: Each fish Type can turn into a Hostile Zombie Fish or Skeleton Fish when struck by Lightning. Undead Fish Spawn naturally inside of the Corrupt Hollow Biome and rarely at Night.
Lava Fish: Nether Snapper, Obsidian Skate, Boil Jelly, Molten Eel, Demon Shark
Void Fish: Void Gill, Anglerfish, Astral Jelly, Dragonfish, Eldritch Squid
Dungeon Updates



Underground Dungeons are updated visually and can spawn in 3 different sizes such as Small, Medium, and Large. Depending on the biome, Dungeons can have Biome Specific Mob Spawners such as Husks, Strays, Bogged, and so on. These changes add more diversity to Mob Spawners and can drastically impact the caving experience.
​
Along with the Dungeons being updated, it only felt natural to update the most well known Dungeon, the Stronghold. The Stronghold is now visually updated and is larger to contain more dynamic rooms similar to the Trial Chambers and Deep Dark Cities. The lore I created to expand the Stronghold was that it was created by the ancient mobs of the Overworld to seal away what remained of the End Portal Frame after it was closed long ago. To capture this Trail Chamber style Spawners are now in the Stronghold and spawn various undead mobs that represent the Ancient mobs of the Overworld that will rise again to guard the Stronghold against the players who try to relight the End Portal.
Ruins



Different types of Ruined Structures now generate uncommonly in various biomes in the Overworld and across dimensions. Some specific Ruins have loot such as chests with items or even Mob Spawners, but its uncommon. All Ruins have Suspicious Dirt, Gravel, or Sand.
Alongside Ruins, the Graveyard Structure is a new flat half walled in area with headstones and mausoleums that spawn Zombies and Skeletons at night from Mob Spawners. Graveyards have Suspicious Blocks with Archeology loot such as a Trims, Treasure Maps, Diamonds, Gold, Iron, Copper, Bones, Rotten Flesh, Emeralds, Enchanted Weapons, Armors, and Tools. Graveyards commonly generate in the Corrupt Hollow Biome and rarely in other Biomes in the Overworld.
​
Various Arthropods now have biome specific mob variants similar to Zombies and Skeletons that drop Chitin Naturally.
​
Temperate: Bees, Spiders, Butterflies
Cold: Beetles, Crayfish, Moths
Hot: Scorpions, Ants, Dragonflies
Ocean: Crabs, Trilobites, Barnacles
Cave: Cave Spiders, Silverfish, Centipedes
Nether: Wasps, Reapers, Mosquitos
End: Endermites, Floaters, Snails
Unique Rarity Items



Renovating Loot Tables and giving more excitement to exploration is the perfect time to add Unique Rarity versions of existing items taking some inspiration from Minecraft Dungeons. Tridents and Maces are the only 2 Non-Tiered Items that have Unique Rarity Versions.
​
​Weapons:
Knife Unique Weapon: Soul Daggers: Crafted from 2 Corrupt Souls, 2 Obsidian Blocks, and 2 Ancient Hilts in two Columns which are found in Suspicious Blocks at Graveyard Structures in the Overworld. Hitting Mobs with the Soul Daggers increases the user's Movement Speed. The Soul Daggers take up both the Main Hand and Off Hand when used. The Soul Daggers have their Right Click Replaced with an aimable Leap Attack that Damages Mobs in the way.
Axe Unique Weapon: Molten Waraxe: Crafted from 2 Blaze Rods and 1 Heavy Axe Blade on top of them which is found in Suspicious Gravel at Drilling Sites over Lava in the Nether. The Molten Waraxe grants the user Fire Resistance when in the Main Hand or Off Hand. The Molten Waraxe has its Right Click Replaced with a with a Fiery Whirlwind AOE Attack that Damages Mobs and Breaks Logs centered around the user on a Cooldown.
Hammer Unique Weapon: Gravity Hammer: Crafted from 1 Arcane Orb in the top center, 4 Runestone Blocks on either side of it, and 2 Sticks in a column in the middle. Attacks with the Gravity Hammer pull nearby mobs closer toward the user. The Gravity Hammer has its Right Click Replaced with an Arcane Rune that can be Temporarily Placed on or Removed from a Block which Explodes dealing Damage when Mobs Move over it.
Sword Unique Weapon: Redstone Katana: Crafted from 1 Iron Ingot, 1 Copper Plate, 1 Stick, and 1 Redstone Core which is dropped by the Redstone Monstrosity Mini-Boss located in the Crimson Depths Cave Biome. The Redstone Katana Activates Redstone Blocks in a Short AOE around the user when in the Main Hand or Off Hand. The Redstone Katana has a Shorter Attacking Cooldown if the Off Hand is Empty. The Redstone Katana has its Right Click Replaced with a Backwards Dash.
Club Unique Weapon: Glowshroom Basher: Crafted from 4 Glowshrooms, 2 Spores, and 1 Ancient Handle which is found in Suspicious Blocks inside of Rascal Settlements Underground in the Overworld. The Glowshroom Basher Reduces Hostile Mobs Spawns while in the user's Main or Off Hand. Dealing Damage with the Glowshroom Basher Temporarily Raises the user's Defense. The Glowshroom Basher has its Right Click Replaced with a Charged Jumping Slam Attack that Damages Mobs in an AOE Cone Shape and Knocks them to the Sides of the Attack on a Cooldown.
Mace Unique Weapon: Zephyr Mace: Crafted from 1 Breeze Rod, 1 Heavy Core, and 1 Storm Crystal which is dropped by the Tempest Mini-Boss located in Sky Temples on Floating Islands in the Overword which are Opened using Temple Keys that are Dropped by Trail Chamber Spawners. The Zephyr Mace grants the user the ability to Jump again while in the Air when in the Main Hand or Off Hand. The Zephyr Mace has its Right Click Replaced with a Charged Uppercut Attack which Launches Mobs Upwards into the air.
Spear Unique Weapon: Venom Glaive: Crafted from 2 Sticks and 1 Ancient Blade in a Diagonal which is found in Suspicious Sand or Gravel in Desert and Jungle Temples in the Overworld. The Venom Glaive Inflicts both the Corroding and Poison Effects on Hit. The Venom Glaive has a Shorter Attacking Cooldown if the Off Hand is Empty. The Venom Glaive has its Right Click Replaced with Spinning Attack which Blocks Damage in front of the user, deals Damage, and Knocks Back Mobs on a Cooldown.
Trident Unique Weapon: Sunken Trident: Dropped by the Tide Lord Drowned Mini-Boss located in Sunken Cities in Oceans in the Overworld. The Sunken Trident grants the user Water Breathing when in the Main Hand or Off Hand. The Sunken Trident's Attacks Launch Short Range Arcing Blades of Water that Pierce Mobs and extend its Reach. The Sunken Trident has its Right Click Replaced with the ability to Place infinite Sources of Water. Shift Right Clicking with the Trident can Remove Water Source Blocks.
Gauntlet Unique Weapon: Savage Claws: Crafted from 1 Pelt, 3 Claws above it, and 2 Ancient Bones on the sides which are found inside of Suspicious Tar inside of Ancient Caves in the Overworld. The Savage Claws give the user Strength for 3 Seconds and Inflict the Wounding Potion Effect on Hit which deals the last Damage the Mob Took to the Mob again after the Effect wears off. The Savage Claws take up both the Main Hand and Off Hand when used. The Savage Claws have their Right Click Replaced with Lunging Dive Attack which launches the user forward in a Prone Position which Pierces Mobs, deals Damage, and Prevents the user from Falling Damage on a Cooldown.
Shield Unique Weapon: Inferno Shield: Dropped by the Wildfire Mini-Boss located in Nether Fortresses. Shift Right Clicking the Inferno Shield changes its Mode to Circle the user Blocking Damage on a Cooldown. Whenever the Inferno Shield blocks damage, it lets out a Short Range AOE centered around the user that lights Mobs on Fire.
Bow Unique Weapon: Sonic Skulk Bow: Crafted from 3 String and 3 Warden Horns which are dropped by the Warden Mini-Boss located in the Deep Dark Cave Biome. The Sonic Skulk Bow Fires Quietly. Shift Right Clicking with the Sonic Skulk Bow changes its Mode to convert Arrows into Loud Short Range Sonic Blasts that Pierce Blocks and Knockback Mobs on a Cooldown.
Crossbow Unique Weapon: Voidcaller Crossbow: Crafted from 3 End Rods, 2 String, 1 Void Crystal, and 1 Void Heart which is dropped by the Void Heart Tyrant Boss in the End Citadel in the Enderlands. The Voidcaller Crossbow pulls Mobs inward towards wherever the Arrow lands. Mobs killed by the Voidcaller Crossbow Explode dealing additional Damage to nearby Mobs.
Tools:
Pickaxe Unique Tool: Notched Pickaxe: Found Rarely in Suspicious Blocks in Cold Biomes. The Notched Pickaxe Drops additional Mined Stone Type Blocks.
Shovel Unique Tool: Overgrown Spade: Found Rarely inside of Decorated Pots in Overgrown Caves. The Overgrown Spade has its Right Click Replaced with a Bonemeal Effect at the Cost of Durability.
Hoe Unique Tool: Jailor's Scythe: Found Rarely in Suspicious Blocks in Graveyard Structures. The Jailor's Scythe can Attack and Effect Blocks in a 3x3 Area. Mobs Killed by the Jailor's Scythe over Crops Speed up their Growth.
Shears Unique Tool: Frost Sickles: Found Rarely inside of Decorated Pots in Icy Caves. The Frost Sickles can Break Ice and Glass Instantly. The Frost Blades can be Shift Right Clicked to convert Water Blocks to Ice.
Flint and Steel Unique Tool: Ignitor: Found Rarely in Suspicious Blocks in Hot Biomes. The Ignitor can Directly Light Mobs on Fire. The Ignitor can be placed inside of Furnace Type Blocks to be used as Fuel at the cost of Durability.
Fishing Rod Unique Tool: Tri-Reel: Found Rarely in Suspicious Blocks in Ocean Biomes. The Tri-Reel casts 3 Lines instead of 1. The Tri-Reel can use up to 3 Types of Bait at a Time.
Brush Unique Tool: Rake Fan: Found Rarely inside of Chests in Villages. When Leaf Blocks are Brushed by the Rake Fan they have a chance to drop their Saplings, Fruit, Leaf Blocks, and Sticks similar to Brushing Suspicious Blocks.
Wrench Unique Tool: Gyro Wrench: Found Rarely inside of Chests inside Trail Railway Stations Underground. The Gyro Wrench can Rotate Entities as well as Blocks.
Armor
Enderium Unique Armor: Voidheart Armor: Found Rarely as a Reward from Spawners inside of the End Citadel. The user has a 15% Chance to have nearby Mobs fight for them and then Die, Doubling their Drops. The user can Fly on a Cooldown.
Enderium Unique Armor: Terraskorn Armor: Found Rarely as a Reward from Spawners inside of End Structures. The user Doubles the Amount of Non-Stackable Items they Craft. The user can become Immune to Damage and Phase through Blocks on a Cooldown.
Netherite Unique Armor: Titan's Shroud: Found Rarely as a Reward from Spawners inside of the End Citadel. The user a 20% Chance to Dodge Damage. The user becomes Invisible if the user is Still for more than 6 Seconds.
Netherite Unique Armor: Hero's Armor: Found Rarely as a Reward from Spawners inside of End Ships. Grants the user +3 Absorption Hearts that regenerate on a Cooldown. Mobs Always Focus the user over other Players or Mobs.
Diamond Unique Armor: Dragon Armor: Found Rarely inside of Chests inside of Strongholds. The user Glides when Falling. Taking damage has a 15% Chance to Spawn Dragon's Breath in an AOE centered on the user.
Diamond Unique Armor: Wither Armor: Found Rarely inside Chests inside of Nether Fortresses. Dealing Damage has a 15% Chance to Restore 1-2 Heart. Fire Heals the user instead of Hurting them.
Iron Unique Armor: Spider Armor: Found Rarely inside of Chests inside of Mob Dungeons. Taking Damage has a 30% Chance to Spawn Cobwebs around the user. The user is Immune to Corrosion and Poison.
Iron Unique Armor: Skulking Armor: Found Rarely inside of Chests inside of Ancient Cities. The user is entirely Silent. The user is Immune to Falling Damage.
Chain Unique Armor: Splendid Robe: Found Rarely as a Reward from Spawners inside of Enchanter Towers. The user earns 30% more Experience. Damage Over Time Effects on the user are Reduced by 50% and Damage Over Time Effects the user uses on other Mobs are Extended by 50%.
Chain Unique Armor: Tidescale Armor: Found Rarely inside of Chests inside of Ocean Monuments. The user can Walk normally Underwater. The user has Regeneration when in Water or in Rain.
Gold Unique Armor: Piglin Armor: Found Rarely inside Chests inside of Piglin Bastions. Potions used by the user last 50% Longer. The user gets better Bartering Trades from Piglins.
Gold Unique Armor: Frost Armor: Found Rarely inside of Barrels inside of Frozen Keeps. Shifting Activates a Chilling AOE centered on the user which inflicts the Freezing Effect. The user is Immune to Freezing and can walk on Powdered Snow.
Copper Unique Armor: Spelunker Armor: Found Rarely inside of Chest Minecarts inside of Abandoned Mineshafts. Ores Glow to the user. The user's Saturation Drains 20% Slower.
Copper Unique Armor: Highland Armor: Found Rarely inside of Chests inside of Woodland Mansions. The user is Protected from Critical Hits and take Normal Damage Instead. The user deals +1 Damage.
Leather Unique Armor: Sprout Armor: Found Rarely inside Chests inside of Pillager Outposts. The user's Fully Charged Arrows now do Critical Hits. Plants grow faster in a small AOE centered on the user.
Leather Unique Armor: Fox Armor: Found Rarely inside of Barrels inside of Shacks. Food and Potions the user uses now applies to nearby Players and Friendly Mobs. The user's has the Traversing Effect.
Artifacts
Artifact: Magnet: Found Rarely being sold by Wandering Traders. Items are pulled toward the user.
Artifact: Collar: Found Rarely being sold by Wandering Traders. The user can Shift Right Click a Mob with it. While Equipped by the user, the Mob cannot take Damage.
Artifact: Crafting Mat: Crafted from 5 Leather, 2 Sticks, and 2 Iron Nuggets. The user can craft in a 3X3 Crafting Grid in their Inventory.
Artifact: Quiver: Crafted with 6 Leather and 2 String. The user's Arrows Types can be swapped between by Pressing a Hot Key.
Artifact: Amulet of the Sea: Crafted with 3 Gold Nuggets and 1 Heart of the Sea. The user has Conduit Power.
​
Unique Artifact: Traveler's Pouch: Found Rarely being sold by Wandering Traders. Increases the user's Inventory by 9 Slots.
Unique Artifact: Tamer's Amulet: Found Rarely inside of Suspicious Blocks in Trail Ruin Structures. The user can Shift Right Click a Mob with it. While Equipped by the user, the Mob will follow you.
Unique Artifact: Torment Quiver: Found Rarely inside of Lockers inside of Crypts. The user's Arrows pass through Solid Blocks.
Unique Artifact: Creaking Totem: Found Rarely inside of Suspicious Blocks inside of Pale Garden Biomes. Creakings are not Hostile towards you. The user has Resistance while not Moving.
Unique Artifact: Soul Healer: Found Rarely inside of Chests inside of End Strongholds in the Overworld. The user Regenerates 1/2 a Heart after killing a Mob.
Unique Artifact: Wind Horn: Found Rarely inside of Chests inside of Sky Temples. The user can Press a Hot Key to Push away Mobs in an AOE around them and give the Mobs Slowness for 2 Seconds on a Cooldown.
Unique Artifact: Gong of Weaking: Found Rarely being bartered for by Piglins in the Nether. The user can Press a Hot Key to give Mobs in an AOE around them Weakness and Corroding for 4 Seconds on a Cooldown.
Unique Artifact: Blast Fungus: Found Rarely being given by Rascals. The user can Press a Hot Key to Throw a small Exploding Blast Fungus which Damages Blocks and Mobs.
Unique Artifact: Boots of Swiftness: Found Rarely being Sold by Leather Worker Villagers. The user has their Movement Speed Increased.
Unique Artifact: Elder Ring: Found Rarely inside of Chests inside of Villages. The user gains 10% more Experience.
6 New Enchantments

All Items: Soulbound = If you die with it in your inventory you spawn with it instead of dropping it.
All Tools: Autosmelt = Automatically Smelts Blocks you mine. 1 Level.
All Armor: Glow = Radiates a Small Light Level around you. 3 Levels.
All Weapons: Lifesteal = Chance to Restore Half a Heart to you when dealing damage. 3 Levels.
Fishing Rod: Hook = Catches 1 More thing. 3 Levels.
Fishing Rod: Bait Saver = Chance to not consume Fishing Tackle when Fishing. 3 Levels.
Changes/Accessibility Features

-Soul Candles are added alongside Soul Torches and Soul Lanterns. Soul Torches now increase the spawn rate of Hostile Mobs around them. Up to 8 Soul Candles, Soul Torches, or Soul Lanterns can be converted into Purified Candles, Purified Torches, or Purified Lanterns in a Cauldron at a time using 1 Fermented Spider Eye, 1 Golden Apple, 1 Glow Berry, and 1 of any Flower. Purified Candles, Purified Torches, and Purified Lanterns prevent Hostile Mob spawning and increase the spawn rate of Passive Mobs around them.
-The Skeleton Wolf Variant now Spawns in the Corrupt Hollow and can be tamed with Tallow.
-The Grizzly Bear Variant now spawns in Forest Biomes.
-Resin can now be Shift Right Clicked on Redstone Components to Coat them, preventing them from being washed away in liquids.
Summary

The design philosophy behind Drop 4: Mystic Lands wraps up the Magic and Morsels Update with the last set of new additions to cooking and magic. Expanding on fishing and dungeons felt like a natural end to the year as both features take the concepts of cooking and magic in fun new directions. The last Drop of the Update is perfect for polishing and rounding off features that were released in Drops throughout the year. The Magic and Morsels Custom Update has been a blast to work on and I can see features like the ones I designed eventually being added to Minecraft.
