
Wider Worlds
Minecraft has always been one of my favorite games and I love to see how it evolves over time as a Game Designer. For this design challenge I created a year long custom Minecraft Update "Wider Worlds" that follows my previous year long custom Minecraft Update "Magic and Morsels." Wider Worlds is centered around expanding and unifying Exploration and Progression in different aspects of Minecraft in each Drop. I made this Year long update into 4 different named Game Drops to mirror the development cycle at Mojang. This design challenge focused on expanding and designing blocks, mobs, biomes, mechanics, and more while staying consistent with the style, branding, lore, design philosophy, and identity of Minecraft. This is not a real Update or set of Game Drops.





My Roles
Game Designer, 3D Modeler, and Texture Artist.
Notice!
This is a design challenge not a real Update or set of Game Drops. The challenge is about revisiting and expanding on the themes of cooking and magic that exist in Minecraft. I utilized Blockbench, Aesprite, Clip Studio Paint, and Java Minecraft to mock up my designs and concepts following industry standard game design and development practices.

Wider Worlds
Drop 1: Fall
Omens of Industry
The first drop of the year focuses primarily on Biome Specific Mobs and Crafting as it establishes the foundation for the year. Its features include 8 New Biome Specific Illagers, Inventory Updates, Multiblock Placement Crafting, Tier Progression Updates, 5 New Structures, Hammer Weapon/Tool, 6 New Enchantments, and various Changes/Accessibility Features.
8 Biome Specific Illagers



-Reclaimers (Nether): Reclaimers summon Fading Allays as projectiles to attack Players through blocks similar to Vex. Fading Allays can be given a Diamond Block to become a normal Allay, a Gold Block to become a Builder Allay, or a Ruby Block to become a Vex.
-Wind Callers (Sky): Wind Callers push Players around horizontally with bursts of air, slamming them against the sides of blocks to deal damage.
-Geomancers (Cave): Geomancers summon Exploding Pillars from the ground that Trap Mobs and Players requiring a pickaxe and quick thinking to escape.
-Buccaneers (Ocean): Buccaneers can Swim and Climb up 2 block-high areas as they quickly Rush at Players with Dual Swords.
-Iceologers (Cold): Iceologers summon Floating Ice Blocks that fall on Mobs and Players that deal damage and apply the Freezing Condition unless they seek cover.
-Shamans (Hot): Shamans wield a Staff that can deal AOE damage around them and fire projectiles that Heal its Allies and apply Potion Effects (Hot).
-Tormenters (End): Tormenters use a Flail and apply the Blindness Potion Effect on Hit.
-Corrupters (Reach): Corrupters are boney fully undead Illagers with a glowing Cyan Soul head who have perished in the Reach Dimension. Corrupters shoot out short range soul powered slashes that drain experience on hit in addition to their normal Melee attacks with their Gauntlets, Clubs, or Axes.
Illagers now can be friendly towards Players if they have any number of Corrupted Hearts and Villagers will no longer trade with Players with Corrupted Hearts. While friendly with Illagers, different Illager Mobs can be Right Clicked to offer 4 Trades and 1 Service at the cost of Rubies that the Illager Mob will do for 1 Minecraft Day. For example, an Enchanter Illager can Enchant items for Players.
Inventory Updates



-The Player Inventory gains 18 more Inventory Slots.
-Items now stack to 128 from 64.
-The Player Inventory can now filter, quick sort items, and quickly deposit Items into nearby Inventories that match items already in them.
-The Player Inventory gains 4 Off Hand Slots that can be Switched between by using a Hot Key.
-The Player Inventory gains 4 new Cosmetic Armor Slots which are shown instead of the current Armor Equipped in the Armor Slots.
-The Player Inventory gains a Cosmetic Toggle on all Armor Slots which can be Toggled to Hide the Equipped Armor and can be Disabled on Worlds using Game Rules.
-The Recipe Book gains a Favorite Tab where Recipes can be Pinned or UnPinned at any time for easy use.
-A Mini-Map is added to the Top Right Side of the Screen which can be toggled into a Full Screen Map or Hidden. Players can Place and Name Markers on their Mini-Maps at any time. Player Maps can be Disabled on Worlds using Game Rules.
-Players can create Teams in Multiplayer with configurable PvP Damage, Block Interactions, Griefing, and Chunk Claiming.
-Items are given Color Coded Categories such as Block, Resource, Food, Crafted, and so on which helps to identify item uses. Color Coded Categories can be toggled to be shown as the background color of items in Inventory Slots.
Multiblock Placement Crafting



Shift Right Clicking blocks in certain patterns with a Hammer can craft Larger multiblock things such as Bigger Vehicles, Crafting Stations, and so on. Some recipes like the Forge, Tank, Cart, and Sloop can be found in the player Recipe Book from the start.
Forge: Smelts Alloys.
Tank: Holds the amount of Liquid blocks equal to the number of connecting blocks it is and can be directly Piped from into inventories that use liquids rather than using Buckets.
Cart: Can hold 4 players or 4 storage blocks and can be pulled or pushed by a player or mob.
Sloop: Can hold 3 players allowing them to walk on and store things in it. Its sail can be moved to increase or decrease speed and can be steered by a steering wheel to maintain a direction.
Schematics can be found in various structures and loot drops which are a Map-like picture diagrams of how to make other multiblock crafts.
Tier Progression Updates



-Weapon, Tool, and Armor Progression Tiers are updated and expanded.
-Aluminum, Silver, Tin, and Zinc Ores are Added.
-Rubies, Sapphires, and Topaz are Added as Gemstones.
-Bronze, Brass, Steel, and Rose Gold are Added as Alloys.
-Steel, Bronze, Brass, Rose Gold, Silver, and Rubies can be made into Weapons, Tools, and Armor. Bones can only be made into weapons and tools similar to how Leather can only be made into armor.
-Both Diamond and Ruby items can be used to make the highest Tier Alloy Armors.
-Alloys are now crafted in the Forge Crafting Station. The Smithing Table is now used for applying Cosmetics like Armor Trims to Weapons, Tools, and Armor.
-Diamond or Ruby can be used to make Enderium and Netherite which impacts the color and adds their Traits to the alloy items. Steel's Traits are added to it's Ascendant Steel alloy items as well.
Tiered Material Mining Order:
​
Upgraded Diamond/Ruby + Endertech = Enderium =
Mining Tier: Can Mine up to Obsidian.
Trait: Can Remotely Teleport to Pylons! Teleports items into your inventory when killing Mobs or breaking blocks! Ender Mobs like you!
Upgraded Diamond/Ruby + Netherite Ingot = Netherite =
Mining Tier: Can Mine up to Obsidian.
Trait: Knockback Reduction! Fire Proof! Piglins like you!
Upgraded Steel + Echoing Crystal = Ascendant Steel =
Mining Tier: Can Mine up to Obsidian.
Trait: Quiet! Faster Movement in water and on land! Unbreakable! Reptids like you!
Obsidian! No Weapons, Tools, or Armors!
Diamond =
Mining Tier: Can Mine up to Obsidian.
Trait: High Damage! High Armor!
Ruby =
Mining Tier: Can Mine up to Obsidian.
Trait: High Enchantability! High Durability!
Sapphire! No Weapons, Tools, or Armors!
Steel (Iron + Coal) =
Mining Tier: Can Mine up to Obsidian.
Trait: High Damage! High Durability!
Amethyst! No Weapons, Tools, or Armors!
Topaz! No Weapons, Tools, or Armors!
Bronze (Copper + Tin) =
Mining Tier: Can Mine up to Steel.
Trait: High Armor! High Durability!
Tin! No Weapons, Tools, or Armors!
Redstone! No Weapons, Tools, or Armors!
Emeralds! No Weapons, Tools, or Armors!
Lapis Lazuli! No Weapons, Tools, or Armors!
Rose Gold (Copper + Gold) =
Mining Tier: Can Mine up to Tin.
Trait: High Durability! High Enchantability!
Iron =
Mining Tier: Can Mine up to Tin.
Trait: High Damage!
Brass (Copper + Zinc) =
Mining Tier: Can Mine up to Tin.
Trait: High Mining/Attack Speed! High Durability!
Gold =
Mining Tier: Can Mine up to Redstone.
Trait: High Enchantability!
Silver =
Mining Tier: Can mine up to Iron.
Trait: High Mining/Attack Speed!
Zinc! No Weapons, Tools, or Armors!
Copper =
Mining Tier: Can mine up to Iron.
Trait: High Durability!
Coal! No Weapons, Tools, or Armors!
Aluminum! No Weapons, Tools, or Armors!
Bone!
Mining Tier: Can mine up to Silver.
Trait: High Mining/Attack Speed! No Armor!
Stone!
Mining Tier: Can mine up to Copper.
Trait: High Damage! No Armor!
Wood!
Mining Tier: Can Mine up to Coal.
Trait: High Enchantability! No Armor!
Tiered Material Colors:
Orange = Alloy with Weapons, Tools, and Armors!
Blue = Ore with Weapons, Tools, and Armors!
Purple = Ore with No Armor!
Green = Ore with No Weapons, Tools, or Armors!
​
Tier Traits:
-Enchantability
-Damage
-Mining/Attack Speed
-Armor
-Durability
5 New Structures



Drilling Sites: Piglin Drilling rig platforms are found over lava oceans in the Nether. Drilling Sites are home to the new Piglin Lobbers who throw rolling Boom Shrooms that explode after 4 seconds, dealing damage and destroying blocks in a small area.
Illager Castles: The large Illager manned castles are the village Equivalent for Illagers. Illager Castles are home to the new Knight Illager which wears Iron Armor and uses a Shield and various Melee Weapons.
Bunkers: Ancient Builder Bunkers can be found underground rarely near Geodes and can connect to the surface. Bunkers are home to the new Remnant Hostile Mob which is a ghostly player-like mob that can pass through walls, spies on players, vanishes when looked at too long, and hides in inventory blocks. Interacting with inventory blocks it is hiding in causes it to pop out and chase the player away from it. Its damaging lunges apply the Fear condition which prevents players from accessing inventories, even their own. Remnants rarely drop 1 Corrupted Soul.
Abandoned Factories: Rare ruined industrial sheet metal Buildings with basements that can spawn in any biome and can contain ores, crafted blocks, broken multiblocks, foods, mob drops, and so on depending on what kind of factory it is. Factories commonly have Schematics and crates with large quantities of random items pertaining to the type of factory it was.
Piglin Hamlets: Piglin Hamlets are small Piglin Towns that can spawn in any Nether Biome and are guarded by mounted Piglin Hog Riders. Notably, Piglin Hamlets spawn with broken Nether Portals and have Piglin Thurifers who work with Nether Wart in the Hamlet which give nearby Piglins Immunity to Zombification and Regeneration.
Hammer



The Hammer is a slow high damage Melee Weapon and Tool that Hits in a Large area and can Mine both Stone and Wood type blocks Slower than a Pickaxe or Axe. A Hammer is made using 2 Sticks and 5 Tiered Materials around the top of it. Hammers can be used to Break or Place blocks from your Off Hand in a 3X3 Area. Shift Right Clicking with a Hammer on a block will swap out the block you look at if you have any Swappable block in your Off Hand that can be mined at the Tier of the Hammer. Hammers can also disable Shields similarly to Axes. Hammers have access to the Crush, Architect, Wreck, Slow, Efficiency, Silk Touch, Fortune, Density, Breach, Smite, Knockback, Fire Aspect, Looting, Unbreaking, and Mending Enchantments.
Mobs killed by Clubs, Maces, Axes, Hammers, Tools, Items, and Crossbows will have their drops changed to new items based on what they would drop.
6 New Enchantments

Hammer/Club: Crush = Blocks and Mob Drops broken by this are Crushed into items as if they were Crushed by a Crusher. 3 Levels.
Hammer: Architect = Can Place and Break blocks in a +1X+1 area. 5 Levels.
Hammer: Shockwave = When you Damage a Mob, deal half as much Damage to all Mobs in a 1, 2, 3 block radius around it. 3 Levels.
Crossbow: Autoload = Automatically Reloads in your Inventory after 16, 8, 6 Seconds. 3 Levels.
All Weapons: Omen Slayer = Deals additional Damage to Illager and Villager Mobs. 5 Levels.
All Tools: Momentum = The more you Break or Place blocks, the faster you Break or Place blocks. 5 Levels.
Changes/Accessibility Features

-Diamonds, Rubies, Sapphires, Amethyst, Topaz, and Emeralds now can spawn in Geodes similar to Amethyst. Each Gemstone gets a Small Bud, Medium Bud, Large Bud, Cluster, Crystal Block, and Gem Block similar to Diamond and Emerald Blocks.
-Copper, Tin, Topaz, and Rubies can now spawn in the Nether as ores.
-Gemstone Clusters now give the appropriate Shards when broken without Silk Touch which can be crafted into the appropriate Gemstone similar to Nuggets into Ingots.
-Allays now spawn rarely inside of Soul Sand Valleys.
Summary

The design philosophy behind Drop 1: Omens of Industry was to refresh the progression system in new and fun ways while expanding the world of the Illagers. An inventory update felt natural within an industrial revolution themed Game Drop given how much the game has changed since some of the early progression and inventory systems were added. Omens of Industry was made the first Game Drop of the year to widen the possibilities of Minecraft from the start with things like native multiblock support, multiblock placement/destruction, mob faction focused gameplay, and fun new structures to explore that showcase how Minecraft has advanced industrially over the years.

Wider Worlds
Drop 2: Winter
Worlds Below
The second drop of the year focuses primarily on the underground and Mobs that help expand the different reaches of the world. Its features include 12 New Cave Biomes, 7 New Mobs, Wrench Tool, Lockers, 5 New Structures, Artifacts, 6 New Enchantments, and various Changes/Accessibility Features.
12 New Cave Biomes



-Marble Caves Cave Biome = Smooth rounded caves.
New Stuff: The New Marble Stone Type Commonly Spawns at Low Y Levels and near Lava in clusters like Andesite, Granite, and Diorite.
-Limestone Caves Cave Biome = Tall stepped caves.
New Stuff: The New Limestone Stone Type Commonly Spawns at High Y Levels and near Water in Clusters like Andesite, Granite, and Diorite.
-Andesite Caves Cave Biome = Flat shelf-like caves.
-Granite Caves Cave Biome = Tall slabs of rectangular chunks
-Diorite Caves Cave Biome = Pointed jagged caves.
-Glowshroom Caves Cave Biome = Tall rounded ceiling flat caves.
New Stuff: Glowshrooms, Glowing Mycelium, Fungal Wood (Mushroom Stems are now able to be Stripped and made into Fungal Planks), Glow Worms (Dangling blue glowing roots from the bottoms of blocks).
-Crimson Depths Cave Biome = Tall ravine-like wide bottomed caves.
New Stuff: Cinnabar, Crimson Spawners (Similar to Trials Spawners that have their spawning chamber rise extending outward from the block when Spawning and swaps between different types of Mobs they spawn between uses).
-Infested Tunnels Cave Biome = Long twisting and intersecting tunnels and rooms.
New Stuff: Silk Blocks, Webbing (Similar to Glow Lichen), Egg Sacs (Has a chance to hold Loot like Decorated Pots or have Cave Mobs spawn from them when broken).
-Frozen Crag Cave Biome = Medium sized room and tunnel caves.
New Stuff: Permafrost, Icicles (Acts similar to Dripstone, but breaks into many smaller shards when falling), Ice Crystals (Can be Right Clicked to display items inside them and are semi-transparent similar to frosted glass).
-Painted Canyon Cave Biome = Tall ravine-like caves with small rooms connected to them.
Canyon Stone (Has a different tint of pixels across it based on its Y Level), Angled Brush (Bush that grows out of the side or bottoms of blocks, Packed Mud, Terracotta, Limestone.
-Searing Forge Cave Biome = Tall ceiling stepped caves with lava pools.
New Stuff: Hardened Lava (Doesn’t deal damage when stood on and gives off Dim Light. Tuff, Scoria (Frail Stone-like block with holes that can be Water or Lava Logged)
-Dank Caves Cave Biome = Long tunneled rivers and sloping caves.
New Stuff: Mold (Similar to Glow Lichen), Peat (Can be used as fuel or crafted into Dirt-like block Variants that can have Grass Grow on them), Creeping Roots (Grow around Stone-like blocks and look like thin blocky Snakes over time resembling something similar to Fences).
7 New Mobs



-Thrashers: Thrashers are Medium Sized Shark-like deep ocean Hostile Mobs that lunge at mobs, grabbing them in their mouths and inflicting the Thrashed Potion Effect which reduces Maximum Air and Air Regeneration. Thrashers shed their teeth randomly when dealing damage and are used to craft Tridents. Thrashers Drop 2-5 Raw Fish when killed.
-Prowlers: Prowlers are Medium Sized stealthy Saber Tooth Tiger-like Hostile Mobs that can outrun players and can jump 3 Blocks high. Prowlers have a Temperate, Hot, and Cold Variant. Prowlers Drop 0-3 Claws and 0-4 Pelts when killed.
-Elephants: Elephants are Large Neutral Hot Biome Mobs and have a Cold Biome Mammoth Variant. Both Elephants and Mammoths can be tamed and bred with Sugar Cane, Saddled with a Platform that players can place 3x3x3 Blocks on and walk on top of, similar to a Happy Ghast. Elephants Drop 2-6 Hide and Mammoths Drop 2-6 Pelts. Both Elephants and Mammoths Drop 4-6 Bones and 6-8 Meat Blocks that can be Right Clicked to eat 4 times before all that is left is a Bone Wall. Meat Blocks can be Cooked over a Fire to become a Cooked Meat Block which gives more Food and has higher Saturation.
-Funglers: Funglers are Small living Glowing Mushroom Creatures that shuffle around on 2 tiny feet. Funglers eat Undead Mob Drops on the ground and turn them into Experience Orbs. Funglers Drop 0-3 Glowing Mushrooms when killed.
-Spore Bats: Spore Bats are Small Fuzzy Passive Bats that spawn in Mushroom related Biomes and can be Brushed to collect Spores which can be placed as glowing Ball Particle Light Sources. Spore Bats drop 0-2 Pelts and 0-1 Sinew when killed.
-Rascals: Rascals are Small Shy Goblin-like Passive Mobs that are the underground inhabitants of the Overworld. Rascals spawn in dark areas, are immune to airborne Zombification, and are afraid of sunlight. Rascals live in small Underground Settlements in caves and cavern walls which have small stone houses. To protect themselves Rascals stealthily explore the underground gathering resources by burrowing inside of solid Blocks. Rascals used to help the Builders mine out areas for their protection and payment in resources. Rascals actively seek out and spy on players they detect around them. After Rascals are found and Right Clicked by Players 3 times they take off their backpack to give 1 free trade to the player and set up a trading mat under them and offer to trade with players for a short time before heading back to the nearest Underground Settlement. Rascals don’t Drop anything when killed, but Zombified Rascals can Drop 0-4 Rotten Flesh.
-Wraiths: Wraiths are skeletal Medium Sized Flying Mobs that can pass through blocks like Vexes and Spawn in Hollow Biomes and Deepslate Level Caves. Wraiths Apply the Chained Potion Effect on Players they Hit which prevents Players from moving for a short time. Once a Player has been Chained Wraiths Light a Soulfire under the Trapped Player. Wraiths Drop 0-3 Bones and 0-4 Cloth when killed.
Wrench



The Wrench can be Left Clicked to open Metal Doors, Trap Doors, Vents, break blocks, or attack weakly. The Wrench can be Right Clicked to Rotate placed blocks and Crafted Vehicles. A Wrench is made using 2 vertical Tiered Materials in the bottom center spots and 2 Tiered materials in the top 2 corners of a Crafting Table. While a Wrench is in the Off Hand and blocks are in the Main Hand the Wrench chooses random blocks from the Player’s Hot Bar to Place. Shift Right Clicking with the Wrench on a block with an Inventory saves a filter of what was in it. Only items in the Filter may enter the Inventory and fill exactly the spaces that have it. Shift Right Clicking with a Wrench on a block with a Filter Clears the Filter.
Lockers



Lockers are Storage Boxes that can be stacked 2 vertically to combine them similar to a Double Chest. Lockers can be made out of Wood, Stone, or Metal Plates in a Chest formation with any kind of Metal Plates in the 4 Corners. Lockers have 64 Slots and can be Locked by the player that placed it. Locked Lockers can only be opened while the Key Bound to them is in a Player’s Inventory. Keys are made from 3 Nuggets in corner shape and can be Shift Right Clicked on a Locker by the Player who placed it to Bind or Unbind them. Only the Player who placed the Locker can Bind or Unbind Keys to it. A Bound key can be copied with 1 Clay, 1 Bound Key, and 1 Unbound Key to copy it. If the Player who placed the Locker Breaks it, it Unbinds all Keys to it. Creative Mode has a Master Key that can unlock all Locked Lockers.
5 New Structures



Underground Settlements: Underground Settlements are the Village equivalent for Rascals. Underground Settlements feature Stone buildings built into cavern walls, pockets, and hidden areas and are lit by Purified Candles, Torches, and Lanterns to ward off Undead Mobs.
​
Railway Stations: Railway Stations are large tunnels with platforms and Minecart related items that can span large distances underground connecting to other Railways Stations and can poke out onto the surface.
​
Crypts: Crypts are large Limestone Undead Mob Dungeons that can connect to the surface rarely. Crypts were originally built by the builders to house ancient powerful items and honor the heroic dead that wielded them. However, the undead plague now has now the Crypts highly dangerous.
​
Sunken Cities: Sunken Cities are ruined sky scraper like Prismarine buildings found in deep oceans that have loot, Sunken Mob Spawners that work similarly to Trials Spawners that spawn Drowned, Sunken, Guardians, and Thrashers, and house a Low Y Level Gateway to the Reach Dimension. Sunken Cities are guarded by a Tide Lord Drowned mini-boss that patrols the buildings and holds a Heart of the Sea. The Ancient Guardian guards the Gateway and can be given a Heart of the Sea to open it.
​
Sky Temples: Sky Temples are Greek style Marble temples that spawn on High Y Level Floating Islands that have loot, Ascended Mob Spawners that work similarly to Trials Spawners that spawn Wind Callers, Breezes, Sacred, and Ascended, and house a High Y Level Gateway to the Reach Dimension. The Tempest Breeze-like Boss guards the Gateway and requires the player to use the Boss's electrical attacks to activate the different parts of the Gateway or through using Lightning with Lightning Rods or Channeling.
Artifacts



Artifacts can be equipped in the 3 Artifact Slots in the Player Inventory which offer unique Bonuses at the cost of Durability when Toggled on with Hot Keys or are Right Clicked. Artifacts can be Enchanted with Accelerate, Reserve, Sturdy, Unbreaking, and Mending.
Artifacts
Artifact: Magnet: Found Rarely being sold by Rascals. Items are pulled toward the user.
Artifact: Collar: Found Rarely being sold by Wandering Traders. The user can Shift Right Click a Mob with it. While Equipped by the user, the Mob cannot take Damage.
Artifact: Crafting Mat: Crafted from 5 Leather, 2 Sticks, and 2 Iron Nuggets. The user can craft in a 3X3 Crafting Grid in their Inventory.
Artifact: Quiver: Crafted with 6 Leather and 2 String. The user's Arrows Types can be swapped between by Pressing a Hot Key.
Artifact: Amulet of the Sea: Crafted with 3 Gold Nuggets and 1 Heart of the Sea. The user has Conduit Power.
​Artifact: Totem of the Undying: Dropped by Evokers. Breaks when preventing Lethal damage.
6 New Enchantments

All Weapons: Chain = Hitting a Mob has a 25% chance to Chain nearby Mobs Together preventing Movement for 2, 3, 4 Seconds. 3 Levels.
Sword/Knife: Combo = Every 3rd Full Power Hit on the Same Mob is a Critical Hit. 1 Level.
Bows/Crossbows: Long Shot = Deals more Damage the further away the Mob is from the user when it is Shot. 1 Level.
Artifacts: Accelerate = Reduces the Cooldown of the Artifact. 5 Levels.
Artifacts: Reserve = Toggles off when not in use. 1 Level.
Artifacts: Sturdy = Adds 1 Armor Toughness. 3 Levels.
Changes/Accessibility Features

-Tridents can now be crafted from 2 Prismarine Shards and 3 Thrasher Teeth in a Diagonal.
-Keys can now be Bound and Unbound to Doors and Trapdoors.
-Minecarts can now be Chained together.
-Tank Minecarts hold liquids and can be filled or drained at Station Blocks.
-Furnace Minecarts are repurposed into Engine Minecarts that can independently propel Minecarts when fueled.
-Chest Minecarts are repurposed into Storage Minecarts which hold large amounts of items.
-Loader Minecarts Deposit items from Minecarts connected to it at Station Blocks.
-Unloader Minecarts Withdraw items from nearby Inventory blocks at Station Blocks.
-Conveyer Rails can be placed on the side of and on the bottom of blocks.
-Reinforced Rail Types can float and do not require blocks beneath them.
-Conveyer Minecarts are added which can carry individual items.
-Covered Minecarts can travel through liquids without damaging or suffocating mobs.
-Station Blocks placed under Rails temporarily stop Minecarts when they approach them and then return their momentum.
Summary

The design philosophy behind Drop 2: Hollow Towers was to expand and update the magical aspects of Minecraft that were added in the 2011 Adventure Update. To do this I wanted to explore the lore behind magic and the Undead mobs of Minecraft. The Corrupt Hollow Biome was designed to be the origin Biome of undead Mobs and the newest Enchanting Tower Structure helps tie the Enchanting Mechanic naturally into the world of Minecraft using the Illagers who already practice Magic from Minecraft Dungeons. The update to the Cauldron was done to connect cooking and adventuring to magic in a fun and Minecrafty way while creating parity between Bedrock and Java Cauldrons.

Wider Worlds
Drop 3: Spring
Crafter's Getaway
The third drop of the year focuses primarily on Biomes and Crafting. Its features include 4 New Biomes, 14 New Biome Specific Undead Mob Variants, Equipment Progression Updates, Wrench Tool, 7 New Furniture Blocks, Gauntlet Weapon, 6 New Enchantments, and various Changes/Accessibility Features.
4 New Biomes



-Fjord: The Fjord is a foggy Cold Biome commonly connected to partial beaches with Grass, Stone Pebbles, Basalt, Gravel, and Boulders. Pine Trees and Juniper Bushes populate the cliffsides, beaches, and flat forests of the Fjord Biome. Pine Logs are a a Cracked Greyish Orange that can grow Yellow Sap and Pine Planks are a light Peachish Yellow. The Foliage Color of the Fjord Biome is a Faded Teal.
​
-Skywood Forest: The Skywood Forest is a flat Cold Biome with Grass, Bushes, and Boulders. Massive Skywood Trees (Similar to Redwood Trees) fill the Forest alongside Giant Ferns. Due to their immense size, Skywood Trees have 4 layers with each layer of logs having their own wood type. The inner most core layer of Skywood Trees are made of Light Brown Pith Blocks. Around Pith Blocks are Rich Maroon Heartwood Logs. Around Heartwood Logs are Light Yellowish Brown Sapwood Logs. The outer most layer is the Light Yellowish Green and Greyish Red Barked Skywood. The Foliage Color of the Skywood Forest Biome is a Light Yellowish Green.
​
-Tropics: The Tropics is a Tropical Hot Biome commonly found on the coast or as Islands in Oceans with flat shallow waters, Fine Sand, Tide Pools, Dead Coral, and Boulders. Scenic Palm Trees and Hostas line the lush green areas of the Biome. Palm Logs are Light Tan with faint rings and Palm Wood is Light Tan as well. The Foliage Color of the Tropics Biome is a Lush Green.
​
-Arid Vista: The Arid Vista is a breathtaking Hot Biome decorated with Pillars and Shelves of Canyon Stone, Sandstone, Sand, and Packed Mud. Yukka Trees, Arid Brush, and Prickly Pear Cactus are littered throughout the ravine filled Biome. Yukka Logs are a Yellowish Grey Tan and Yukka Planks are a Light Beige. The Foliage Color of the Arid Vista Biome is a Light Greenish Brown.
14 New Biome Specific Undead Mob Variants



-Draugr (Cold): Draugr are frosty greyish blue Zombies with glowing blue eyes that inflict the Freezing Potion Effect on hit and can use Shields.
-Sunken (Water): Sunken are algae covered Skeletons with Barnacles, Seaweed, and sometimes Coral growing on them. Sunken fire Harpoons from their Crossbows that apply the Sinking Potion Effect (which prevents the player from Swimming upwards shortly).
-Bloat (Swamp): Bloats are wide pale green Zombies that can Float, apply Knockback on hit, and explode on death, dealing damage in a 3x3x3 block area around them.
-Shambler (Glacier): Shamblers are brownish grey frozen Zombies that can Sprint. Shamblers have a 50% chance to become a Crawler when killed which can fit through 1 block spaces.
-Shiver (Glacier): Shivers are Icy Skeletons that fire Bolts from a Crossbow or Bow that Ignore Armor. Shivers freeze the Water they walk on and turn Lava they walk on into Basalt.
-Hulk (Cave): Hulks are stronger buffer Zombies that have more Health and a longer Melee reach and can do a Ground Smash attack to damage Players in an area around them and knock them back.
-Vagrant (Cave): Vagrants are pale brownish green cloaked thief Skeletons which cause the player to drop items from their inventory when hit.
-Ascended (Sky): Ascended are light blue Ghostly Spectral Zombies that can walk through 1 Block thick walls and float upwards to seek out Players.
-Sacred (Sky): Sacred are goldish holy Skeletons that inflict the Burdened Potion Effect (which increases the Gravity of Mobs, preventing Jumping) and isn’t affected by Potion Effects.
-Scorched (Nether): Scorched are fiery ashen Zombies that can set Players on Fire on hit and light the ground beneath them on Fire as they walk.
-Mauler (End): Maulers are slow moving void Zombies that can slowly Break Blocks and deal high damage.
-Fallen (End): Fallen are advanced ender Skeletons that can fire Builder Arrows which Place Blocks where they land and can use placed blocks as Cover.
-Wanderer (Reach): Wanderers are headless sculk Zombies that attack based off of sound. Baby Wanderers are the Wanderer's Head which uses spider-like sculk legs to move around.
-Slayer (Reach): Slayers are sneaky cloaked Skeletons that can teleport to where their arrows land and can use a Knife when in close range.
The Reach Dimension



The new Reach dimension is a sky island-like dimension. The Reach is a large diverse set of islands both surrounded by and above the Prismarine Sea. The Reach has 10 vertical Biomes known as the Echoing Isle, Prismarine Sea, Primordial Jungle, Basking Desert, Howling Peaks, Cryo Alpine, Cursed Marsh, Ooze Pools, Augmented Grotto, and The Scourge. The Reach is 64 blocks to every 1 Overworld block. The Reach has the inverted time of the Overworld with 2 moons and a large red sun which prevents Undead Mobs from burning during the day. The Reach is an endless sea with various islands that extend high into the sky and multiple levels of floating islands since the Y level of the Reach goes from -256 to 512 Blocks.
The Reach is home to the Reptids, an advanced adaptive race of lizard people who use soul magic, create golems, and raise the dead. There are various types of Reptids across the different Biomes in the Reach with most living in Village-like Enclaves that range in technological advancement. Reptids utilize the Sculk both for combat and as part of their culture as they feed it their excess undead for advancements in soul technology. Reptids notably hate the cold and actively hate any cold blocks or items around them and actively avoid them. The Reptids, like the Piglins also enjoy gold and have fought them over it in the past hence their creation of Ocean Monuments to protect it. Reptids, Endermen, Piglins, and Illagers all do not like one another. Reptids will immediately become hostile towards Players unless they have Enchanted items on them, or wear Ascendant Steel Armor. Reptids do not Trade or Barter. Instead, Reptids offer Quests to Players that can be turned in completed for rewards.
Entering the Reach Dimension:
The Reach has Gateways connecting to different Ancient Cities, Sunken Cities, and Sky Temples which lead to different biomes in the Reach.
​
-Sky Temples have Illager made Gateways that lead to the Higher Y Levels of the Reach's Biomes. Sky Temple Gateways are opened through using the Tempest Boss's electrical attacks to activate the different parts of the portal or through using Lightning with Lightning Rods or Channeling.
-Sunken Cities have Reptid made Gateways that lead to the Lower Y Levels of the Reach's Biomes. Sunken Cites are guarded by Tide Lords and the Gateways are defended by Ancient Guardians. Tide Lords drop a Heart of the Sea when defeated which can be given to Ancient Guardians to use it's eye beam to open the Gateway.
-Ancient Cities have Illager made Gateways that lead to the Echoing Isles or Scourge Biomes in the Reach. Ancient Cities are guarded by Wardens and the Gateway is corrupted by Sculk. Players must search through Ancient Cities to find books that contain the pieces of the Gateway Melody that needs to be played in order to open the Gateway. Each Ancient City Gateway has a unique Gateway Melody that needs to be played in order to open it.
Reach Mobs



All:
-Reptid: Comes in Yellow, Orange, and Green shades.​
-Architect: Tech advanced Reptids that use technology magic to throw blocks at players.
-Stone Golem:
-Volt: Electric Yellow and White Blaze-like mobs.
-Plataduck: Small food source dinosaurs in packs that can inflate their curved heads to make honking noises and float away when attacked.
​
​
Bosses:
Hydra Rex: 3 headed Trex-like boss summoned at the Reptid Temple in the upper Primordial Jungle Biome of the Reach Islands.
Echoing Leviathan: Giant Sculk Whale like Boss that rises from the ocean floor in the Echoing Isles and can fly around the lower Sculk islands directing the Sculk mobs where to attack.
Primordial Jungle:
-Reptid Rider: Primal Reptids that Mount a Sail Drake, Flora Raptor, Fossildile, Terror Bird, Cinderlisk, .
-Ambusher: Primal Spear Wielding stealthy Reptids that can turn invisible and lunge at Players.
-Hydrid: 3 headed Reptid Lizard Reptids can ride similar to a Ravager in power but also apply poison.
-Sail Drake: Winged Drakes Reptids Drake Riders and players can ride to glide from island to island in the sky.
-Flora Raptor: Plant Dinosaurs Reptids and Players can ride. They can be bone mealed to heal and can use their flower face to do a basilisk lizard move to apply feat to creatures in front of them. Flora Raptors can enter an accelerating sprint mode and they can still jump while in it.
-Stomper: Large Plant Longnecked Brontosaur Turtle like Creatures.
-Sniffer.
Basking Desert:
-Nomad: Desert Reptids that shoots dust devil projectiles that suffocate players.
-Fossildile: Sandy Alligator like mobs.
-Rattler: Cobra-like mob that rattles when mobs approach it and only attacks mobs that collide with it.
-Bearded Dragon: Passive Little Lizard Mobs that like to lay on Stone-like blocks.
-Vulture:
Howling Peaks:
-Repteryx: Feathered Reptids in the Howling peaks that can fly.
-Reptid Warrior: Wears armor and uses various Weapons and a Shield.
-Terror Bird:
-Yak:
-Eagle:
​
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Cryo Alpine:
Thrusk: Walrus-like White Wolly Mob that sometimes fights other Thrusks to establish dominance.
Snoobul: Snoball like tiny snowy shrews that are farmed for food and Wool.
Cinderlisk: Medium Sized fire lizard that melts snow and keeps Reptids warm in cold areas.
Boreal Rascals: Winter looking Coat Wearing Rascals that can spawn riding Boars and use Spears aggressively.
Boar: Wolly Tusked Pigs that are neutral and move in Herds.
Frigid: Frigid are bluish Frozen Zombie-like half dead aggressive Reptids that have turned on their own and roam the wilds. Frigids move erratically speeding up and slowing down, but heal themselves when dealing damage.
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Scourge:
-Marrower: Boney skull wearing Reptid Necromancers that shoots soul blasts and buffs undead and other Reptids with bluish magic that returns them to life once when they are killed Once.
-Carrion Commander: Large undead Half Zombie Half Skeleton Reptid Giants other Undead follow.
-Sculk Hound: Sculk Hounds hunt in packs similar to hyenas and utilize sound to guide them as they burrow through Sculk Blocks to reach their prey after circling it. Sculk Hounds collect mob drops in their mouths to bring back to their dens located near Sculk Catalysts. This behavior is done to expand their territories and spawn more Sculk Hounds.
-Screamer: Slow moving Skeletal Golem Brazier Mob that is full of soul magic that slowly walks and turns blocks it walks on into Soul Sand. The Screamer unleashes loud screams of souls which apply the Deafened condition in a large area around it that fades and removes game sounds temporarily.
-Dauntless: Salamander Drippy Mouth Sculk Amphibian that blindly rushes in a direction and deals damage as it passes through mobs and Players.
Echoing Isle:
-Devourer: Large Vertical Mouthed Humanoid Sculk being that grabs mobs to slowly eat them.
-Surveyor: Large Cobralike Sculk snake with a vertical mouth and large eyes that has 2 arms it uses to pick up mobs and make sure they are sculk mobs. It can see unlike other Sculk mobs.
-Drummer: 4 Legged Donut like Creature that can flip upwards to charge up and unleash large Soul Beam Blasts.
-Sculdiers: Humanoid player-like Sculk Soldier mobs move slowly and act as Sculk's main Melee forces.
-Scultar: Centaur-like humanoid Sculk mobs with a bottom half horse-like.
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Cursed Marsh:
-Angler: Anglerfish like Reptid Sculk Merman which inflicts Blindness on attack.
-Lurker: Humanoid Creeking shaped Sculk creature that hides and creepily watches the player from a distance before running at them screaming. It can go from running on 2 legs to all 4 being able to reach players in 1 block spaces.
-Sonic Toad: Flat Toad-like creature that alerts mobs to player presence.
-Manatee: Passive slow swimming water mobs that eat Sea Grass and Algae.
-Leech.
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Augmented Grotto:
-Reptid Miner: Reptid with a headlamp and a pickaxe.
-Crystal Keeper: Crystal Reptid Mage that fires crystal spikes that cause spikes to expand from the block on impact. Naturally has Thorns.
-Troll: Large Humanoid mob that scares away Reptids and steals valuables when it hits Players.
-Regenorator: 4 legged blueish hologram block-like passive mob that turns Stone Blocks into random ores over time.
-Rascals.
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Ooze Pools:
Oozes: Blue Slime like Goopy Deflated Mobs that can be walked through and like to sit in liquid Slime.
Fractal Slimes: Small Slimes that duplicate when hit, but drop edible Slime Balls.
Chromatic Cube: Rainbow color changing cubes that jump really high.
Goop Gulper: Frog/Salamander-like creature that sucks up nearby Slime-like mobs to eat them and creates Liquid Slime.
Slime.
​
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Prismarine Sea:
-Gillfisher: Blue and cyan More Aquatic Reptid Lizards with gills that use Tridents with Riptide to close the distance in the oceans of the Reach. (Prismarine Sea)
-Giga Fin: Gigafins are Massive Fish Gillfishers hunt that have a ton of different types and shapes.
-Thrash Rider: Gillfisher riding a Thrasher.
-Prism Serpent: Large Snake-like Prismarine Scaled Fish.
-Nautilus.
-Guardians.​
7 New Furniture Blocks



-Tables: Tables can be made out of Wood, Stone, or Metal and can be Right Clicked to place an Item on it as if it were an Item Frame.
-Beams: Beams can be made out of Wood, Stone, or Metal Blocks that are a little thicker than Walls and can be Placed Diagonally when Shifting.
-Seats: Seats are Dyable Slab-like blocks that can be sat in similar to Minecarts by Right Clicking on them.
-Curtains: Curtains are like Dyable Vertical Carpets. Curtains connect to other adjacent nearby Curtains and can be Right Clicked to Open or Close them from their full size into a 1 Block Wide Area.
-Drawers: Drawers are Small Wooden Storage Blocks that have 2 Separated Chest Sized Inventories that can be filled and Removed from independently. Hoppers can only take from the bottom drawer and Hoppers can only deposit items from the top drawer.
-Cabinets: Cabinets are Small Wooden Storage Blocks equivalent to Barrels in Size and connect the inventories of other adjacent Cabinets up to 6.
-Lamps: Lamps are Small Right Click Togglable Light Sources made out of Wood that can have their Lamp Base and Lamp Shade Dyed independantly.
Gauntlet



Gauntlets have a very fast Attack Cooldown and lower damage than a Sword. Gauntlets extend Block Placement and Interaction Ranges of items in your Off Hand. Right Clicking with Gauntlets does a Partial Block that blocks damage at your Head Level from the Front like a small Shield. Crafted Blocks and Blocks that can be broken with Fists become faster to Mine at Higher Tiers of Gauntlets. Gauntlets have Access to the Slow, Combo, Agility, Position Enchantments. Crafted with Leather with 5 Tiered Materials above and around it.
6 New Enchantments

Club: Slow = Reduces the Speed of things hit with a Full Power Attack or Swing. 3 Levels.
Club/Sword: Fury = Increases the Damage on Non-Full Power Attacks. 5 Levels.
Spear/Knife: Throw = Right Click to Throw it a Short Distance which makes it deal a Critical Hit. 3 Levels.
Shield: Position = Allows you to move faster while Blocking. 3 Levels.
Bow: Volly = Increases the Projectile's Speed. 2 Levels.
Crossbow: Grapple = Pulls you towards where you shot. 3 Levels.
Changes/Accessibility Features

-Maces are Rarely Wielded by and Dropped by the Ascended in Sky Temples similar to Drowned with Tridents.
-New Hot and Cold Biome Weather: Sandstorms, Blizzards, Gales, Tides, Waves, and Fog.
-Weather Effect Visibility can now be lessened or strengthened in settings.
-Jungle, Swamp, and Tropical Ocean Villages now Spawn.
-Small Rock Versions of Stone Type Blocks that can be Found in all Dimensions that can be Broken with any tool which can be thrown to Deal damage or 4 can be crafted into 1 Block of the Stone Type Block.
-Once a Deep Dark Portal is Opened, Reptids can return to the Overworld and spawn in Reptid Legions of various Reptid, Undead, or Sculk Mobs similar to Illager Patrols, but less frequently.
-Once a Nether Portal is Opened, Piglins can return to the Overworld and spawn in Piglin War Parties of various Piglin Mobs similar to Illager Patrols, but less frequently.
Summary

The design philosophy behind Drop 3: Hunter's Gear was to update the crafting stations and combat to better intertwine the other mechanics of Minecraft and make both more enjoyable and useful. Dynamically changing Mob Drops help to create Tool and Weapon diversity while breathing new life into old Mobs and items. Quality of life and building content helps to improve the old features which are used across all player types and sets up the final Drop.

Wider Worlds
Drop 4: Summer
End Swarm
The fourth and last drop of the year focuses on the Arthropods of Minecraft and the End Dimension. Its features include 30 New Arthropod Mobs, 6 New Enderlands Biomes, 8 New End Mobs, Enderium Tier Items, 5 New Bosses, Unique Rarity Items, 6 New Enchantments, and various Changes/Accessibility Features.
30 New Arthropod Mobs



Arthropods now have 5 distinct Mobs for Temperate, Cold, Hot, Ocean, Cave, Nether, and End climates that drop various mob drops such as String, Chitin, Sinew, Slime, Claws, and more Naturally based on the type of Mob. The Arthropods are either, Passive, Neutral, or Hostile. By rounding out the Arthropod family in Minecraft it strengthens the Bane of Arthropods Enchantment and gives much needed atmosphere and variance between biomes with smaller and still impactful mobs.
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Temperate:
Bees: Bees are Small Insects that have a home Hive which they leave to pollenate flowers and crops which speed up their growth stages. Bees return back to the hive to produce Honey and Honey Combs. Bees die shortly after they deal damage and Poison a Mob.
Drops: 0-1 Venom Sacs.
Spiders: Spiders are Medium Size Arachnids that which are Neutral during the Day and Spawn in Low Light Level areas. Spiders can Climb Vertical Walls with ease.
Drops: 0-2 String and 0-1 Compound Eyes.
Grass Hoppers: Grass Hoppers are Small Jumping Insects which can Climb Plant Blocks and eat them over time.
Drops: 0-2 Bug Meat, 0-2 Claws.
Flies: Flies are Small Flying Insects that are drawn to Food, Composters, Flesh Blocks, and Undead Mobs. They make Composters more efficient when around and can Spawn 1 Maggot per day which can infest Undead Mobs similar to Silverfish.
Drops: 0-1 Bug Meat, 0-1 Compound Eyes.
Butterflies: Butterflies are Small Flying Insects that attract Mobs they fly by and can be captured in Glass Bottles. Butterflies when bred with Flowers lay eggs that hatch into Caterpillars which eat leaves and make Cocoons on Trees which turn them into Butterflies. Cocoons can be Sheared or destroyed to get 4 String.
Drops: 0-1 Chitin.​
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Cold:
Beetles: Beetles are Medium Sized Insects that Spawn in Low Light Levels which can be any of the Dye colors.
Drops: 0-3 Chitin, 0-1 Dye based on the Dye Color they were.
Crayfish: Crayfish are Small Crustations that walk on the bottom of Water and avoid Players. Crayfish love hiding inside Gravel and Stone Blocks that are surrounded by Water similar to Silver Fish. Crawfish eat Algae, Grass, and Sea Grass turning it into Thatch. Crayfish can be picked up in Water Buckets and bred with any Raw Fish.
Drops: 0-1 Bug Meat, 0-1 Chitin, 0-2 Claws.
Stink Bugs: Sink Bugs are Small Insects that release an AOE Lingering Poison Effect when Attacked on a Cooldown which can be collected in Glass Bottles.
Drops: 0-2 Chitin, 0-2 Venom Sacs.
Hollow: Hollow are Medium Sized husks of Undead Cicada like insects that Spawn in Low Light Level areas and move very quickly, but have very low Health.
Drops: 0-4 Chitin, 0-1 Corrupt Souls, 0-1 Arcane Fragments.
Moths: Moths are Small Flying Insects that Spawn in Low Light Levels, can attract Mobs they fly by, and can be captured in Glass Bottles. Moths when bred with Cloth lay eggs that hatch into Larvae which eat leaves and make Cocoons on Trees which turn them into Moths. Cocoons can be Sheared or destroyed to get 4 String.
Drops: 0-1 String.
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Hot:
Scorpions: Scorpions are Medium Sized Arachnids which are Neutral during the Day and Spawn in Low Light Level areas. Their Attacks inflict the Corrosion Effect.
Drops: 0-3 Venom Sacs, 0-1 Chitin, 0-1 Claws.
Mantises: Mantis are Medium Sized Insects that Spawn on Leaves, can Climb Vertical Walls, Fall Slowly, and attack other Arthropods. Attacks from Mantises are Large Sweeping Cleaves that Grab Mobs and Players, slowly damaging them. Mantises can be Tamed with Bug Meat and can Ridden with a Saddle.
Drops: 0-1 Sinew, 0-1 Compound Eyes, 0-2 Claws.
Stick Bugs: Stick Bugs are Small Slow Moving Insects that Spawn Inside Leaves in Low Light Levels.
Drops: 0-1 Bug Meat, 0-1 Stick.
Termites: Termites are Small Insects that have a home Packed Mud Mound which they leave to eat the center of nearby Logs making Hollow versions of Logs. Termite Mounds can be moved using Silk Touch or be broken Normally angering the Termites. Termite Mounds can spread to other Nearby Packed Mud Blocks over time.
Drops: 0-1 Bug Meat.
Dragonflies: Dragonflies are Small Flying Insects that Spawn near and patrol Water Blocks avoiding Players. Dragonflies can locate Fishing Hotspots in bodies of Water which are limited time highly efficient places to Fish.
Drops: 0-2 Compound Eyes, 0-1 Chitin.
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Ocean:
Crabs: Crabs are Small Water and Land dwelling Crustaceans that walk on the bottom of the Water. Crabs love hiding inside Gravel, Sand, Clay, and Mud Blocks that are surrounded by Water similar to Silver Fish. Crabs have a Warm Ocean and Cold Ocean variant being the Yeti Crab and Tropical Crab. Crabs walk sideways and are naturally curious to other Mobs. Crabs commonly pick up dropped items in their Claws and bury them in nearby Gravel, Sand, Clay, or Mud Blocks which can be Brushed or Dug up. Crabs can be picked up in Water Buckets and bred with Tallow.
Drops: 0-2 Bug Meat, 0-2 Claws.
Sea Moths: Sea Moths are Medium Sized Water dwelling Arthropods that Swim in the Water. Sea Moths Spawn in Low Light Level Water and eat Fish and Crabs they come across. Sea Moths can Brush up Suspicious Blocks Under Water for Players when fed Raw Fish or Bug Meat.
Drops: 0-3 Compound Eyes, 0-2 Claws.
Barnacles: Barnacles are Small Clustering Wild Flower Like Mobs that Spawn permanently stuck on the side of Blocks near or inside of Water Sources and spread when given Kelp. Barnacles can easily be scraped off of Blocks by using a Knife and placed on blocks similarly to Wild Flowers.
Drops: 0-1 Chitin.
Bobbit Worm: Bobbit Worms are Medium Sized Slender Mobs that Spawn in Low Light Level Sand Underwater waiting to spring up and drag down prey, suffocating them in the Sand. Bobbit Worms only let go of Mobs if they are put below Half Health, or are Dug Up.
Drops: 0-2 Claws.
Tide Skippers: Tide Skippers are Small Insects that Dash around the surface of the Water avoiding other Mobs.
Drops: 0-1 Sinew.
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Cave:
Cave Spiders: Cave Spiders are Small Arachnids that Spawn in Low Light Level areas and inflict the Poison Effect on Mobs they attack. Cave Spiders can Climb Vertical Walls with ease.
Drops: 0-2 String, 0-1 Venom Sacs.
Silverfish: Silverfish are Small Insects that hide in Stone and Stone Brick Blocks and come out of the Blocks, destroying them when attacked.
Drops: 0-1 Chitin.
Crickets: Crickets are Small Insects that hop around and play ambient music when not around Hostile Mobs and can be captured in Glass Bottles. When Crickets are near Note Blocks they change their Pitch to Match the Note Block nearest to them.
Drops: 0-2 Bug Meat.
Centipedes,: Centipedes are Medium Sized Aggressive Insects that Spawn in Low Light Level areas and lock onto Players to hunt them down and can chase them up Vertical Walls and through 1 Block Wide Tunnels.
Drops: 0-3 Chitin, 0-2 Claws.
Ruin Crawlers: Ruin Crawlers are Medium Sized Hermit Crab Like Crustaceans that can disguise themselves as Blocks that have Inventories such as Barrels, Chests, Crates, Furnaces, Cauldrons, Decorated Pots, and so on. Ruin Crawlers attack Players when they Interact with their Shell Block. Ruin Crawler's Shells can be broken to drop their Loot and cause the Ruin Crawler to run away. Ruin Crawlers can be Tamed by Right Clicking a Shell-less Ruin Crawler with a Block with an Inventory to have it become their new Shell. Tamed Ruin Crawlers follow and Teleport to whichever Player interreacted with them last and can act as Mobile Storage or Crafting Stations.
Drops: 0-2 Bug Meat, 0-2 Chitin, and Random Loot depending what was inside of the Inventory of the Block it's Shell was.
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Nether:
Swarmers: Swarmers are Small Flying Demonic Insects that Spawn in groups and hang from the undersides of Blocks in the Vile Hive Biome like Bats. Swarmers Dive Bomb Mobs and circle around them, making periodic Attacks. Swarmers can leave and enter Brooding Swarm Blocks to Heal or Ambush Mobs.
Drops: 0-1 Bugmeat, 0-2 Chitin.
Reapers: Reapers are Medium Sized Demonic Mantis/Centipede Like Insects that hunt Piglins and Zombified Piglins in the Nether Wastes and Vile Hive Biomes. Reapers can Dash short distances and use their Scythe Like arms to Ignore Armor. Reapers can be Tamed using Rotten Flesh and can be Ridden using a Saddle.
Drops: 0-3 Chitin, 0-2 Claws.
Lava Skippers: Lava Skippers are Small Demonic Insects that Dash around the surface of Lava avoiding other Mobs.
Drops: 0-1 Magma Cream.
Brood Mothers: Brood Mothers are Large Sized Slow Beetle Like Demonic Insects with a lot of Health that can excavate 3X3 Tunnels as they Move and Turn Blocks around them into Swarm Blocks and Brooding Swarm Blocks over time in the Vile Hive Biome. Brood Mothers periodically Spawn Grub Like Spawns inside of Brooding Swarm Blocks which are similar to Bees and produce a lime green Bile Jelly as the Spawn ages which can be collected in Bottles and is used for Deconstructing items in Crafting Tables, used in Cooking, or Brewed into Potions of Spawning which causes the Mob with the Potion Effect to turn the area around them into Swarm Blocks or Brooding Swarm Blocks with Spawns in them. When a Potion of Corrosion is Brewed with Bile Jelly, it becomes a Potion of Deterioration which inflicts the Deteriorating Potion Effect causing items it has with a Durability to lose more Durability from taking Damage or being Used. Spawns eventually leave Brooding Swarm Blocks to grow up into Swarmers, Reapers, or Rarely Broodmothers.
Drops: 2-8 Bug Meat, 4-8 Chitin.
Thralls: Thralls are Medium Ant Like Insects that Spawn in the Nether Wastes and follow each other in lines or Groups on the ground and walls and are unphased by Players. If Attacked, All Nearby Thralls also become Hostile similar to Piglins. Thralls have Crimson and Warped Variants that Spawn in their respected biomes and are Naturally Hostile toward all Mobs. All Thrall Variants can Rarely Spawn wearing old Netherite Armor.
​Drops: 0-1 Chitin, 0-1 Crimson Fungus or Warped Fungus depending what Variant they were if any, 0-2 Netherite Scrap if they were Armored.
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End:
Endermites: Endermites are Small Grub Like Arthropods that Spawn from Cocoons on Chorus Plants or are Rarely Hatched from Ender Pearls. Endermites can grow up into Endermen, Endforcers, any of the Enderlings, or Venders. Cocoons can be Sheared or destroyed to get 4 String.
Drops: 0-1 Bug Meat.
Isopods: Isopods are Medium Sized Pill Bug Like Insects that Swim through Air in the Enderlands. Isopods are Attracted to and Bred with Chorus Fruit. Isopods Create and Place End Soil or End Stone under them when Fed Chorus Fruit.
Drops: 0-3 Bug Meat, 0-1 Chitin.
Infesters: Infesters are Aggressive Medium Sized Spider Like Insects that Spawn in Low Light Level areas on the Bottom of Blocks on the Enderland Islands and take blocks to become their body. Infesters are End Terraformers which Turn Blocks they take into End Variants of them and then place them down and repeat. When Infesters Die, they explode in into an Instant Damage Lingering Potion Effect around them.
Drops: 0-1 Spider Eyes, 0-2 String, 0-1 Arcane Fragments.
Weevils: Weevils are Large Long Necked Beetle Like Insects with a lot of Health that wander Enderland Islands creating Trails of End Plant Related Blocks similar to Bonemealing Grass Blocks. When Weevils are Attacked, they do a Large Ground Stomp Attack that has a lot of Knockback.
Drops: 0-8 Bug Meat, 0-4 Chitin, 0-4 Arcane Fragments.
Floaters: Floaters are Large Plated Balloon Like Arthropods that float above the Void. Their Tendrils can be climbed like Vines and their Air Balloon Like Bodies can be Bounced on similar to Slime Blocks. Floaters are Attracted to dropped items which they can hold in their Tendrils. Floaters can be Bred using Bug Meat.
Drops: 0-6 Slime Balls, 0-4 Sinew.
Enderlands



The End Islands are revamped into the Enderlands which are a post apocalyptic range of floating islands with various types of Enderlings, End Mobs, Floating Structures, a new End Citadel, and Boss the Void Heart Tyrant. The End Citadel is where Endermen commonly drop off blocks from the other dimensions they visit for trade and processing.
The Enderlands has 6 biomes which are the Eldritch Highlands, Glowing Forest, Eroded Barrens, Exiled Plains, Anomaly, and the Astral Reef. In them there is End Grass, Anemones, Lumibulbs, Endgrass Blocks, Endsoil, Eroded End Soil, Void Sand, Dragon Wood, Abyss Wood, End Wood, Void Crystal Ore, Arcane Ore, Enderium Ore, and Various amounts of different Sheet Metal Types in Scrap Heaps.
8 New End Mobs



Enderlings: There are 3 Types of Enderlings known as Watchlings, Blastlings, and Starelings which are Hostile patrolling Mobs that work together to protect End Structures on the ground alongside Endermen. ​​
Venders: Venders are the Villager Equivalent in the End and Teleport between Pylons they claim similar to Villagers with Work Stations. Venders trade different items based on what Biomes their Pylons go to and use Player Experience as Currency along with random items they search for unique to them.​
Endforcers: Endforcers are large Endermen like Mobs that wield large Clubs or Hammers and guard the End Citadel protecting the Venders from outsiders. Endforcers can Teleport faraway Mobs closer to them on a Cooldown.
​
Endermites can now spawn naturally from Cocoons on Chorus Plants and can grow up into Endermen, Endforcers, any of the Enderlings, or Venders.
Endermen can now place their collected blocks from other dimensions around the Enderlands where they can be terraformed by Infesters and Weevils or be broken down by Scrappers
​
Void Eaters: Voideaters are Large Flying Mosasaur Like Creatures that Mobs can be walked on and attacks Endermen-like mobs. Their blocky backs can even be built on to a point.​
Scrappers: Scrappers are robotic Golem like Mobs created by Endermen that are stranded on End Islands that break placed blocks based on what 1-4 items are placed in their core. Scrappers each spawn on a Bay Block which they return to periodically to recharge, drop off items to feed the Bay Block charging station, and drop off any of the items they gathered in nearby inventories along side any Endertech they managed to salvage. Scrappers require Energy to work which their Bay Block provides when it is supplied with organic items like food or plants which it converts into Charge. Scrappers usually spawn on Scrapper Bases on Enderland Islands where they are pre-set to harvest crops like Beet Roots in order to maintain power while Endermen occasionally drop off Blocks to scrap. Endermen created Scrappers and used them for farming, mining, crafting, and more, but they can also be found unpowered along side Bay Blocks in ruined structures. They cannot be created and they teleport back to their Bay Block dropping their items when they die.
Sentries: Blaze like Mobs known as Sentries hide in blocks and spring up from them only moving vertically and fire projectiles that greatly reduce horizontal movement. Sentries also drop End Rods.
Enderium Tier Items



Diamond is upgraded into Enderium similarly to how Diamond is upgraded into Netherite. Enderium Tools and Weapons directly Teleport items they collect into the Player's inventory. Players in any amount of Enderium Armor can freely Teleport to Pylons they have interacted with at will. Each Piece of Enderium Armor reduces the Level cost to Teleport from 5 down all the way to 1 with a full set. While wearing any amount of Enderium Armor, Ender Mobs see you as friendly similar to Piglins.
Enderium items are made from Diamond items combined with Endertech which can be found very rarely inside of End Citadels, End Ships, and Scrapper Bases. Scrappers can harvest Endertech
5 New Bosses



Different types of Ruined Structures now generate uncommonly in various biomes in the Overworld and across dimensions. Some specific Ruins have loot such as chests with items or even Mob Spawners, but its uncommon. All Ruins have Suspicious Dirt, Gravel, or Sand.
Alongside Ruins, the Graveyard Structure is a new flat half walled in area with headstones and mausoleums that spawn Zombies and Skeletons at night from Mob Spawners. Graveyards have Suspicious Blocks with Archeology loot such as a Trims, Treasure Maps, Diamonds, Gold, Iron, Copper, Bones, Rotten Flesh, Emeralds, Enchanted Weapons, Armors, and Tools. Graveyards commonly generate in the Corrupt Hollow Biome and rarely in other Biomes in the Overworld.
Unique Rarity Items



Renovating Loot Tables and giving more excitement to exploration is the perfect time to add Unique Rarity versions of existing items taking some inspiration from Minecraft Dungeons. Tridents and Maces are the only 2 Non-Tiered Items that have Unique Rarity Versions.
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​Weapons:
Knife Unique Weapon: Soul Daggers: Crafted from 2 Corrupt Souls, 2 Obsidian Blocks, and 2 Ancient Hilts in two Columns which are found in Suspicious Blocks at Graveyard Structures in the Overworld. Hitting Mobs with the Soul Daggers increases the user's Movement Speed. The Soul Daggers take up both the Main Hand and Off Hand when used. The Soul Daggers have their Right Click Replaced with an aimable Leap Attack that Damages Mobs in the way.
Axe Unique Weapon: Molten Waraxe: Crafted from 2 Blaze Rods and 1 Heavy Axe Blade on top of them which is found in Suspicious Gravel at Drilling Sites over Lava in the Nether. The Molten Waraxe grants the user Fire Resistance when in the Main Hand or Off Hand. The Molten Waraxe has its Right Click Replaced with a with a Fiery Whirlwind AOE Attack that Damages Mobs and Breaks Logs centered around the user on a Cooldown.
Hammer Unique Weapon: Gravity Hammer: Crafted from 1 Arcane Orb in the top center, 4 Runestone Blocks on either side of it, and 2 Sticks in a column in the middle. Attacks with the Gravity Hammer pull nearby mobs closer toward the user. The Gravity Hammer has its Right Click Replaced with an Arcane Rune that can be Temporarily Placed on or Removed from a Block which Explodes dealing Damage when Mobs Move over it.
Sword Unique Weapon: Redstone Katana: Crafted from 1 Iron Ingot, 1 Copper Plate, 1 Stick, and 1 Redstone Core which is dropped by the Redstone Monstrosity Mini-Boss located in the Crimson Depths Cave Biome. The Redstone Katana Activates Redstone Blocks in a Short AOE around the user when in the Main Hand or Off Hand. The Redstone Katana has a Shorter Attacking Cooldown if the Off Hand is Empty. The Redstone Katana has its Right Click Replaced with a Backwards Dash.
Club Unique Weapon: Glowshroom Basher: Crafted from 4 Glowshrooms, 2 Spores, and 1 Ancient Handle which is found in Suspicious Blocks inside of Rascal Settlements Underground in the Overworld. The Glowshroom Basher Reduces Hostile Mobs Spawns while in the user's Main or Off Hand. Dealing Damage with the Glowshroom Basher Temporarily Raises the user's Defense. The Glowshroom Basher has its Right Click Replaced with a Charged Jumping Slam Attack that Damages Mobs in an AOE Cone Shape and Knocks them to the Sides of the Attack on a Cooldown.
Mace Unique Weapon: Zephyr Mace: Crafted from 1 Breeze Rod, 1 Heavy Core, and 1 Storm Crystal which is dropped by the Tempest Mini-Boss located in Sky Temples on Floating Islands in the Overword which are Opened using Temple Keys that are Dropped by Trail Chamber Spawners. The Zephyr Mace grants the user the ability to Jump again while in the Air when in the Main Hand or Off Hand. The Zephyr Mace has its Right Click Replaced with a Charged Uppercut Attack which Launches Mobs Upwards into the air.
Spear Unique Weapon: Venom Glaive: Crafted from 2 Sticks and 1 Ancient Blade in a Diagonal which is found in Suspicious Sand or Gravel in Desert and Jungle Temples in the Overworld. The Venom Glaive Inflicts both the Corroding and Poison Effects on Hit. The Venom Glaive has a Shorter Attacking Cooldown if the Off Hand is Empty. The Venom Glaive has its Right Click Replaced with Spinning Attack which Blocks Damage in front of the user, deals Damage, and Knocks Back Mobs on a Cooldown.
Trident Unique Weapon: Sunken Trident: Dropped by the Tide Lord Drowned Mini-Boss located in Sunken Cities in Oceans in the Overworld. The Sunken Trident grants the user Water Breathing when in the Main Hand or Off Hand. The Sunken Trident's Attacks Launch Short Range Arcing Blades of Water that Pierce Mobs and extend its Reach. The Sunken Trident has its Right Click Replaced with the ability to Place infinite Sources of Water. Shift Right Clicking with the Trident can Remove Water Source Blocks.
Gauntlet Unique Weapon: Savage Claws: Crafted from 1 Pelt, 3 Claws above it, and 2 Ancient Bones on the sides which are found inside of Suspicious Tar inside of Ancient Caves in the Overworld or in the Primordial Jungle in the Reach Dimension. The Savage Claws give the user Strength for 3 Seconds and Inflict the Wounding Potion Effect on Hit which deals the last Damage the Mob Took to the Mob again after the Effect wears off. The Savage Claws take up both the Main Hand and Off Hand when used. The Savage Claws have their Right Click Replaced with Lunging Dive Attack which launches the user forward in a Prone Position which Pierces Mobs, deals Damage, and Prevents the user from Falling Damage on a Cooldown.
Shield Unique Weapon: Inferno Shield: Dropped by the Wildfire Mini-Boss located in Nether Fortresses. Shift Right Clicking the Inferno Shield changes its Mode to Circle the user Blocking Damage on a Cooldown. Whenever the Inferno Shield blocks damage, it lets out a Short Range AOE centered around the user that lights Mobs on Fire.
Bow Unique Weapon: Sonic Sculk Bow: Crafted from 3 String and 3 Sculk Tendrils which are dropped by the Warden Mini-Boss located in the Deep Dark Cave Biome or Sculk mobs in the Reach Dimension. The Sonic Sculk Bow Fires Quietly. Shift Right Clicking with the Sonic Sculk Bow changes its Mode to convert Arrows into Loud Short Range Sonic Blasts that Pierce Blocks and Knockback Mobs on a Cooldown.
Crossbow Unique Weapon: Voidcaller Crossbow: Crafted from 3 End Rods, 2 String, 1 Void Crystal, and 1 Void Heart which is dropped by the Void Heart Tyrant Boss in the End Citadel in the Enderlands. The Voidcaller Crossbow pulls Mobs inward towards wherever the Arrow lands. Mobs killed by the Voidcaller Crossbow Explode dealing additional Damage to nearby Mobs.
Tools:
Pickaxe Unique Tool: Notched Pickaxe: Found Rarely in Suspicious Blocks in Cold Biomes. The Notched Pickaxe Drops additional Mined Stone Type Blocks.
Shovel Unique Tool: Overgrown Spade: Found Rarely inside of Decorated Pots in Overgrown Caves. The Overgrown Spade has its Right Click Replaced with a Bonemeal Effect at the Cost of Durability.
Hoe Unique Tool: Jailor's Scythe: Found Rarely in Suspicious Blocks in Graveyard Structures. The Jailor's Scythe can Attack and Effect Blocks in a 3x3 Area. Mobs Killed by the Jailor's Scythe over Crops Speed up their Growth.
Shears Unique Tool: Frost Sickles: Found Rarely inside of Decorated Pots in Icy Caves. The Frost Sickles can Break Ice and Glass Instantly. The Frost Blades can be Shift Right Clicked to convert Water Blocks to Ice.
Flint and Steel Unique Tool: Ignitor: Found Rarely in Suspicious Blocks in Hot Biomes. The Ignitor can Directly Light Mobs on Fire. The Ignitor can be placed inside of Furnace Type Blocks to be used as Fuel at the cost of Durability.
Fishing Rod Unique Tool: Tri-Reel: Found Rarely in Suspicious Blocks in Ocean Biomes. The Tri-Reel casts 3 Lines instead of 1. The Tri-Reel can use up to 3 Types of Bait at a Time.
Brush Unique Tool: Rake Fan: Found Rarely inside of Chests in Villages. When Leaf Blocks are Brushed by the Rake Fan they have a chance to drop their Saplings, Fruit, Leaf Blocks, and Sticks similar to Brushing Suspicious Blocks.
Wrench Unique Tool: Gyro Wrench: Found Rarely inside of Chests inside Railway Stations Underground. The Gyro Wrench can Rotate Entities as well as Blocks.
Armor
Enderium Unique Armor: Voidheart Armor: Found Rarely as a Reward from Spawners inside of the End Citadel. The user has a 15% Chance to have nearby Mobs fight for them and then Die, Doubling their Drops. The user can Fly on a Cooldown.
Enderium Unique Armor: Terraskorn Armor: Found Rarely as a Reward from Spawners inside of End Structures. The user Doubles the Amount of Non-Stackable Items they Craft. The user can become Immune to Damage and Phase through Blocks on a Cooldown.
Netherite Unique Armor: Titan's Shroud: Found Rarely as a Reward from Spawners inside of the End Citadel. The user a 20% Chance to Dodge Damage. The user becomes Invisible if the user is Still for more than 6 Seconds.
Netherite Unique Armor: Hero's Armor: Found Rarely as a Reward from Spawners inside of End Ships. Grants the user +3 Absorption Hearts that regenerate on a Cooldown. Mobs Always Focus the user over other Players or Mobs.
Ascendant Steel Unique Armor: Architect Armor:
Ascendant Steel Unique Armor: Ancient Armor:
Diamond Unique Armor: Dragon Armor: Found Rarely inside of Chests inside of Strongholds. The user Glides when Falling. Taking damage has a 15% Chance to Spawn Dragon's Breath in an AOE centered on the user.
Diamond Unique Armor: Wither Armor: Found Rarely inside Chests inside of Nether Fortresses. Dealing Damage has a 15% Chance to Restore 1-2 Heart. Fire Heals the user instead of Hurting them.
Ruby Unique Armor: Omen Armor:
Ruby Unique Armor: Tempest Armor:
Steel Unique Armor: Hydra Armor:
Steel Unique Armor: Knight Armor:
Bronze Unique Armor: Scale Armor:
Bronze Unique Armor: Golem Armor:
Rose Gold Unique Armor: Tusked Armor:
Rose Gold Unique Armor: Invader Armor:
Iron Unique Armor: Spider Armor: Found Rarely inside of Chests inside of Mob Dungeons. Taking Damage has a 30% Chance to Spawn Cobwebs around the user. The user is Immune to Corrosion and Poison.
Iron Unique Armor: Sculking Armor: Found Rarely inside of Chests inside of Ancient Cities. The user is entirely Silent. The user is Immune to Falling Damage.
Brass Unique Armor: Steampunk Armor:
Brass Unique Armor: Diver's Armor:
Gold Unique Armor: Piglin Armor: Found Rarely inside Chests inside of Piglin Bastions. Potions used by the user last 50% Longer. The user gets better Bartering Trades from Piglins.
Gold Unique Armor: Frost Armor: Found Rarely inside of Barrels inside of Frozen Keeps. Shifting Activates a Chilling AOE centered on the user which inflicts the Freezing Effect. The user is Immune to Freezing and can walk on Powdered Snow.
Silver Unique Armor: Splendid Robe: Found Rarely as a Reward from Spawners inside of Enchanter Towers. The user earns 30% more Experience. Damage Over Time Effects on the user are Reduced by 50% and Damage Over Time Effects the user uses on other Mobs are Extended by 50%.
Silver Unique Armor: Tidescale Armor: Found Rarely inside of Chests inside of Ocean Monuments. The user can Walk normally Underwater. The user has Regeneration when in Water or in Rain.
Copper Unique Armor: Spelunker Armor: Found Rarely inside of Chest Minecarts inside of Abandoned Mineshafts. Ores Glow to the user. The user's Saturation Drains 20% Slower.
Copper Unique Armor: Highland Armor: Found Rarely inside of Chests inside of Woodland Mansions. The user is Protected from Critical Hits and take Normal Damage Instead. The user deals +1 Damage.
Leather Unique Armor: Sprout Armor: Found Rarely inside Chests inside of Pillager Outposts. The user's Fully Charged Arrows now do Critical Hits. Plants grow faster in a small AOE centered on the user.
Leather Unique Armor: Fox Armor: Found Rarely inside of Barrels inside of Shacks. Food and Potions the user uses now applies to nearby Players and Friendly Mobs. The user's has the Traversing Effect.
Artifacts​
Unique Artifact: Traveler's Pouch: Found Rarely being sold by Wandering Traders. Increases the user's Inventory by 9 Slots.
Unique Artifact: Tamer's Amulet: Found Rarely inside of Suspicious Blocks in Trail Ruin Structures. The user can Shift Right Click a Mob with it. While Equipped by the user, the Mob will follow you.
Unique Artifact: Torment Quiver: Found Rarely inside of Lockers inside of Crypts. The user's Arrows pass through Solid Blocks.
Unique Artifact: Creaking Totem: Found Rarely inside of Suspicious Blocks inside of Pale Garden Biomes. Creakings are not Hostile towards you. The user has Resistance while not Moving.
Unique Artifact: Soul Healer: Found Rarely inside of Chests inside of End Strongholds in the Overworld. The user Regenerates 1/2 a Heart after killing a Mob.
Unique Artifact: Wind Horn: Found Rarely inside of Chests inside of Sky Temples. The user can Press a Hot Key to Push away Mobs in an AOE around them and give the Mobs Slowness for 2 Seconds on a Cooldown.
Unique Artifact: Gong of Weaking: Found Rarely being bartered for by Piglins in the Nether. The user can Press a Hot Key to give Mobs in an AOE around them Weakness and Corroding for 4 Seconds on a Cooldown.
Unique Artifact: Blast Fungus: Found Rarely being given by Rascals. The user can Press a Hot Key to Throw a small Exploding Blast Fungus which Damages Blocks and Mobs.
Unique Artifact: Boots of Swiftness: Found Rarely being Sold by Leather Worker Villagers. The user has their Movement Speed Increased.
Unique Artifact: Elder Ring: Found Rarely inside of Chests inside of Villages. The user gains 10% more Experience.
6 New Enchantments

All Items: Soulbound = If you die with it in your inventory you Spawn with it instead of dropping it.
All Tools: Autosmelt = Automatically Smelts Blocks you Mine. 1 Level.
All Armor: Glow = Radiates a Small Light Level around you. 3 Levels.
All Weapons: Lifesteal = 25% Chance to Restore Half a Heart to you when dealing damage. 3 Levels.
Fishing Rod: Hook = Catches 1 More thing. 3 Levels.
Fishing Rod: Bait Saver = Chance to not consume Fishing Tackle when Fishing. 3 Levels.
Changes/Accessibility Features

-Blaze Rods, Breeze Rods, and End Rods can now be placed just like End Rods.
-Brushes can be used to Brush Passive or Neutral Mobs to get them to follow the user for 1 Minute.
-Brushes can be used on Paintings to flip though the available options based on its Size. New Brush Exclusive Paintings are added to the Available options.
-The Impaling Enchantment can now be put on Spears and Knives.
​-The Loyalty Enchantment can now be put on Spears with the Thrown Enchantment.
-Chainmail Armor is removed and is replaced with Silver Armor.
Summary

The design philosophy behind Drop 4: Mystic Lands wraps up the Magic and Morsels Update with the last set of new additions to cooking and magic. Expanding on fishing and dungeons felt like a natural end to the year as both features take the concepts of cooking and magic in fun new directions. The last Drop of the Update is perfect for polishing and rounding off features that were released in Drops throughout the year. The Magic and Morsels Custom Minecraft Update has been a blast to work on and I can see features like the ones I designed eventually being added to Minecraft.
